Greenhorn Posted February 25, 2015 Share Posted February 25, 2015 I'm started to feel really desperate. Any help would be welcome. WeiDU.log Link to comment
Jarno Mikkola Posted February 25, 2015 Share Posted February 25, 2015 widescreen/backup/0/C#LC03lm.bmp, 4382 bytes Copied [C#LC03lm.bmp] to [override/C#LC03lm.bmp] [./override/C#LC03sr.bmp] loaded, 1770 bytes override/C#LC03sr.bmp copied to widescreen/backup/0/C#LC03sr.bmp, 1770 bytes Copied [C#LC03sr.bmp] to [override/C#LC03sr.bmp] Creating 1 directory Creating 1 directory Copying and patching 1 file ... ERROR locating resource for 'COPY' Resource [C#LC03.tis] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. ERROR: [widescreen/areas] -> [widescreen] Patching Failed (COPY) (Failure("resource [C#LC03.tis] not found for 'COPY'")) Stopping installation because of error. Stopping installation because of error. Well, the problem is likely related to whatever mod, as it is likely not adding the C#LC03.tis file to the game, while still referencing to it, as one of the areas that it does add "uses" that as it's tileset file. Link to comment
Greenhorn Posted February 25, 2015 Author Share Posted February 25, 2015 Actually, as far as I can see file c#lc03 Area file is part of RE mod. Go figure. Now I'm completely lost. I fell like Boo running in hamster wheel. Link to comment
Jarno Mikkola Posted February 26, 2015 Share Posted February 26, 2015 Ouh, darn it, I found the probable cause of this ... it's in this file:widescreen-v3.06.exe\widescreen\libsmall/patch.tpaThis is the whole code: OUTER_PATCH_SAVE outDirAreas ~%source_res%~ BEGIN DELETE_BYTES (BUFFER_LENGTH - 1) 1 END OUTER_SET $allOutDirAreas(EVALUATE_BUFFER "%outDirAreas%") = 1 MKDIR ~widescreen/temp~ MKDIR ~widescreen/temp/%outDirAreas%~ COPY_EXISTING ~%source_res%.tis~ ~widescreen/temp/%outDirAreas%~ READ_LONG 0x08 cnt READ_LONG 0x0c tiles_len READ_LONG 0x10 off READ_LONG 0x14 tile_siz INSERT_BYTES off + cnt * tiles_len tiles_len * xReq * (yReq - yMaxWed) INSERT_BYTES off + cnt * tiles_len tiles_len * yMaxWed * (xReq - xMaxWed) WRITE_LONG 0x08 cnt + xReq * yReq - xMaxWed * yMaxWed ACTION_IF FILE_EXISTS_IN_GAME ~%source_res%.mos~ BEGIN COPY_EXISTING ~%source_res%.mos~ ~override~ READ_ASCII 0 sig (4) READ_SHORT 0x8 mosX READ_SHORT 0xa mosY EXTEND_MOS BOTTOM (mosY * yReq) / yMaxWed EXTEND_MOS RIGHT (mosX * xReq) / xMaxWed ACTION_IF ~%sig%~ STRING_COMPARE ~MOS ~ BEGIN PRINT @24 FAIL @25 END END The trouble is with the %source_res% ... as it might not be the same one in the .web file as it's .mos file and the .tis file. To fix it... eerrhhmm this goes way over my head, but probably the .web file needs to be read, to look out for the assigned actual .mos and .tis values ... and then append them instead of the samely named as the .web file. Not that I have any clues to know how to do that. As like I said... eerrhhmm this goes way over my head. Link to comment
Greenhorn Posted February 26, 2015 Author Share Posted February 26, 2015 And mine is gonna implode. All I know that RE among other things refuses to let WC to install, but there are workarounds. Link to comment
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