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actions marked unknown on iesdp


Avenger

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359 SetMusic(I:Slot*MUSIC,I:Song*SONGLIST)

 

Changes the script runner's current area's music slot to the given song number.

 

361 DisplayStringPoint(I:Strref*,P:Location*)

 

Displays a floating message over a point in the script runner's current area.

 

 

364 SetGlobalRandomPlus(S:Variable*,S:Area*,I:Count*,I:Size*,I:Plus*)

 

A random number "count D size + Plus" will be assigned to the variable.

 

365 DestroyGroundPiles()

 

Removes all ground piles from the area. (Ground piles are containers with type = 4).

 

366 GameOver(I:StrRef*)

 

Custom game over event, with the specific string displayed.

 

367 SetWorldmap(S:Worldmap*)

 

Changes the current worldmap to another .wmp. The old worldmap(s) will still be saved. You can have multiple number of worldmaps.

 

368 WaitRandom(I:MinTime*,I:MaxTime*)

 

Similar to Wait(x), but waits at least MinTime and at most MaxTime (seconds).

 

369 StartRandomTimer(I:TimerID*,I:MinTime*,I:MaxTime*)

 

Similar to StartTimer, but with MinTime-MaxTime range.

 

370 ChangeStat(O:Object*,I:Stat*Stats,I:Value*,I:Modifier*StatMod)

 

Changes the base stat of the referenced creature. Not all stats are modifiable, even if they are in stats.ids. Some are recalculated by the engine (like Lore).

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