Jump to content

I try to find a local script to alternates weapons


deratiseur

Recommended Posts

Hello :thumbsup:

 

I try to make a giant trapdoor spider, which launch a pack of web every three rounds.

 

For this, i have made a melee weapon (2D4 + 1D6 poison) (slot 1) and a ranged weapon (0 damage, cast on strike a "one person web), with projectile animation #260

 

I have wrote many scripts to alternate these weapons (3 rounds the melee, one round the ranged, 3 rounds the melee, and so on...), but no one work, so please, i need you.

 

This is my final try :

 

IF

!GlobalTimerNotExpired("strike","LOCALS")

See(NearestEnemyOf(Myself))

CheckStat(NearestEnemyOf(Myself),0,WEB)

CheckStat(NearestEnemyOf(Myself),0,HELD)

!HasItemEquiped("Antiweb",Nearestenemyof(Myself))

THEN

RESPONSE #100

SelectWeaponAbility(SLOT_WEAPON1,0)

SetGlobalTimer("web","LOCALS",6)

Attack(NearestEnemyOf(Myself))

DisplayString(Myself, @54731) //

END

 

IF

!GlobalTimerNotExpired("web","LOCALS")

THEN

RESPONSE #100

SelectWeaponAbility(SLOT_WEAPON,0)

SetGlobalTimer("strike","LOCALS",18)

Attack(NearestEnemyOf(Myself))

END

 

This one doesn't work, of course, and the worst, it break the walk of the creature.

 

Please, help me :-/

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...