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GemRB 0.6.5 released!


lynx

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The GemRB team is proud to announce a new (minor) release.

 

In it you will find a wide assortment of important and less important fixes and additions making the games more playable and truer to their origins. For the details, try GemRB yourself or check the changelog below for some highlights.

 

Currently the sources are available and a windows build just a few revisions before the release. You can get both here.

 

Full changelog digest:

GemRB V0.6.5 (2011-07-24):
 New features:
- quickspell support
- keymap.ini handling
- yet more unhardcoded PST projectiles
- area comments, party npc interactions
- ios port and enhanced touchscreen support

 Improved features:
- performance
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogs
- secret door detection, turning undead
- bugfixes and internal cleanups

 Applied patches:
ios support patches from Brad Allred
android and touchscreen patches from Beholder

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Great but can we install it straight to the iPad or we need to wait for SyntaxError to alter it ?

 

Thanks

 

Technically speaking you could download and compile for iOS yourself. However, you would need first to compile python and SDL for iOS first and even if/when you got all your dependancies resolved there is the lingering issue of my SDL hacks for landscape and retina display support. Without them you would be stuck playing in portrait orientation on iPad and no hope to play on iphone. On top of that I havent yet submitted the code for multitouch support so you wouldn't have any of that either so no drag scrolling right click or what have you.

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