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SimDing0

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Okay, I made a few notes while playing through the other day. These are the ones relevant to S&S:

 

Raoul's introductory audio doesn't match the text-- it's missing the "peddler of exotic wares" bit. This seems to be the case with other lines too. However, to whoever did the voice (Andy?): amazing job.

 

A bit of Keto/Raoul interaction wouldn't go amiss.

 

"Bardic Leathers" being usable by (almost) anyone, not just bards, seems a little counter-intuitive. Although I suppose it doesn't matter really.

 

"All sorts of business throughout the land, waiting for those who would finish it." No comment, heh. Do the tales Raoul mentions update when you clear out the De'Arnise Keep, for example "...and noble adventurers mounting a rescue"? That'd be cool.

 

Raoul spawning is, I believe, breaking the Bridge District ExploreArea() script. I suggest that a) modmakers check their scripting to ensure it doesn't interfere by using a variable check and Continue(), and b) the fixpack alters the scripting so the ExploreArea() blocks no longer rely on OnCreation()*. (The latter alone isn't an ideal solution because if a ton of stuff has to spawn first then there will be visible lag before the area is explored; it's still better than nothing if a mod doesn't conform, though.)

There are also some other OnCreation() blocks that might be suffering the same problem.

*This may not be a good idea if, as I suspect, OnCreation() indicates blocks to be executed before the area is displayed to the player.

 

The ability to ask the Black Market Thief (or Marina) whether she has any more potent items is a good idea, and worth incorporating into Song and Silence, since I assume it comes from Rogue Rebalancing as it is (on which note, is there any other interesting Rogue Rebalancing Stuff that Song and Silence could incorporate with some changes?) It needs a few modifications like removing Spiders' Bane, however.

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Raoul's introductory audio doesn't match the text-- it's missing the "peddler of exotic wares" bit. This seems to be the case with other lines too. However, to whoever did the voice (Andy?): amazing job.

 

The voice was Dave (Grim) - and yeh, pretty cool isn't it? :) As for the audio not matching, I decided to only get the first sentence voiced. Would it be much better if Grim re-recorded it to be the whole line?

 

A bit of Keto/Raoul interaction wouldn't go amiss.

 

Poke JC or Bons and that could be done.

 

"Bardic Leathers" being usable by (almost) anyone, not just bards, seems a little counter-intuitive. Although I suppose it doesn't matter really.

 

I didn't want to make it bard only else F/M and F/M/T and M/T players would moan. And didn't see much point from restricting it to those that can normally wear leather. The name's more what it was made for rather than a restriction (in the same way that, for example, a non-elf can wear elven chain).

 

"All sorts of business throughout the land, waiting for those who would finish it." No comment, heh. Do the tales Raoul mentions update when you clear out the De'Arnise Keep, for example "...and noble adventurers mounting a rescue"? That'd be cool.

 

The comments don't change. But if I acquired a list of globals that were set I guess I could make it so. ;)

 

Raoul spawning is, I believe, breaking the Bridge District ExploreArea() script. I suggest that a) modmakers check their scripting to ensure it doesn't interfere by using a variable check and Continue(), and b) the fixpack alters the scripting so the ExploreArea() blocks no longer rely on OnCreation()*. (The latter alone isn't an ideal solution because if a ton of stuff has to spawn first then there will be visible lag before the area is explored; it's still better than nothing if a mod doesn't conform, though.)

There are also some other OnCreation() blocks that might be suffering the same problem.

*This may not be a good idea if, as I suspect, OnCreation() indicates blocks to be executed before the area is displayed to the player.

 

So, how should I script the spawn? EXTEND_BOTTOM instead of EXTEND_TOP?

 

The ability to ask the Black Market Thief (or Marina) whether she has any more potent items is a good idea, and worth incorporating into Song and Silence, since I assume it comes from Rogue Rebalancing as it is (on which note, is there any other interesting Rogue Rebalancing Stuff that Song and Silence could incorporate with some changes?) It needs a few modifications like removing Spiders' Bane, however.

 

Well, the plan was to take RR's HLAs as a basis. aVENGER said I could do that is I acknowledge him as originator. I've not done anything with HLAs yet as I hardly ever play ToB. ;) I guess we could incorporate some other stuff from it too if he was cool with that.

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The voice was Dave (Grim) - and yeh, pretty cool isn't it? :) As for the audio not matching, I decided to only get the first sentence voiced. Would it be much better if Grim re-recorded it to be the whole line?

I think so.

 

Poke JC or Bons and that could be done.

Okay.

 

I didn't want to make it bard only else F/M and F/M/T and M/T players would moan. And didn't see much point from restricting it to those that can normally wear leather. The name's more what it was made for rather than a restriction (in the same way that, for example, a non-elf can wear elven chain).

I suspect Elven Chain means "made by elves" not "designed for elves". Is Bardic Leather made by bards? ;)

 

The comments don't change. But if I acquired a list of globals that were set I guess I could make it so. ;)

Okay.

 

So, how should I script the spawn? EXTEND_BOTTOM instead of EXTEND_TOP?

Have a check for the variable that gets set when the area's explored, and add Continue() too.

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I suspect Elven Chain means "made by elves" not "designed for elves". Is Bardic Leather made by bards?

 

When a bard gets old and his voice goes croaky he's sent off to make suits of Bardic Leather by the Church of Cyric. Didn't you know that? ;)

 

Have a check for the variable that gets set when the area's explored, and add Continue() too.

 

kk :)

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The voice was Dave (Grim) - and yeh, pretty cool isn't it? :) As for the audio not matching, I decided to only get the first sentence voiced. Would it be much better if Grim re-recorded it to be the whole line?

I think so.

 

Oh bollocks! I have to do the crazy voice again? Fair enough...

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