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Some Notes/Bugs in BG1 RE


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#1 Ser Elryk

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Posted 22 December 2015 - 01:43 AM

EDIT: Meant to post the the BG1 RE forum. Sorry!

 

Hello to all! New Member, and also fairly new Baldur's Gate player. I've been playing with the BG1 Romantic Encounters mod and had a few notes to give. FYI I'm playing the BGEE version, and all of my mods are installed via the Big World Setup tool.

 

1) Regarding "Late Night with Jaheira". In the BG1 NPC Project, Imoen is supposed to have a conversation with me after the first dream sequence occurs (about the dream). Late Night with Jaheira seems to prevent the Imoen conversation from ever triggering. Could something be done to make the two components not conflict with each other?

 

2) Regarding "Laurel's Post-Hunting". After the roll in the bushes is over, the fog of war for the entire area is cleared. Not too big of a deal, but for new players like me it can be a minor annoyance as we use the fog of war to determine what ground we've already covered.

 

3) Regarding "The Honest Lies of Two Riversides". This is just something I remembered from a while back so please forgive me if it's already been fixed since then. But I remembered if you ask the temple priest about the ghosts, your journal will not automatically update with the Tale of Captain Brage quest as it usually does by speaking to the priest. The guy will still mention it, but it won't get logged (and I assume initiated) in the journal.


Edited by Ser Elryk, 22 December 2015 - 01:55 AM.


#2 Thimblerig

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Posted 23 December 2015 - 12:02 AM

Thanks for the spot, Ser Elryk - I'll transfer these to the To Do list, for the next time we work on the mod.

 

Cheers.



#3 jastey

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Posted 02 January 2016 - 03:27 PM

1) Regarding "Late Night with Jaheira". In the BG1 NPC Project, Imoen is supposed to have a conversation with me after the first dream sequence occurs (about the dream). Late Night with Jaheira seems to prevent the Imoen conversation from ever triggering. Could something be done to make the two components not conflict with each other?

Not sure what would be the conflict here coding-wise, but we are looking into it.
 

2) Regarding "Laurel's Post-Hunting". After the roll in the bushes is over, the fog of war for the entire area is cleared. Not too big of a deal, but for new players like me it can be a minor annoyance as we use the fog of war to determine what ground we've already covered.

Good catch. This was a copy and paste error. Will be fixed in the next version.
 

3) Regarding "The Honest Lies of Two Riversides". This is just something I remembered from a while back so please forgive me if it's already been fixed since then. But I remembered if you ask the temple priest about the ghosts, your journal will not automatically update with the Tale of Captain Brage quest as it usually does by speaking to the priest. The guy will still mention it, but it won't get logged (and I assume initiated) in the journal.

Will be added in the next version. I'll add it to bgqe's relevant component, too.

Thank you very much for taking your time to report these!

#4 Ser Elryk

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Posted 02 January 2016 - 05:29 PM

Thanks for the spot

 

 

Thank you very much for taking your time to report these!

 

 

My pleasure! 2 more possible things I noticed since then: (both BG1)

 

1) This probably has something to do with the base game, but if I speak to Arkion in Baldur's Gate City for the first time with a corpse already in my inventory, he comments about the corpse saying it's no good (paraphrasing) and the Journal doesn't update and trigger his quest. I discovered this because I had the young girl's corpse for the Mourning Mother in Nashkel (Romantic Encounters) tucked safely away in my Bag of Holding for delivery for when I returned to Nashkel. I reloaded and dumped the poor girl's body on the floor before speaking to him and the Journal/quest then triggered as normal.

 

2) This also probably has something to do with the base game, and is more of a minor consistency issue. But you know how in the very beginning of BG1 if you attempt to go back to Candlekeep with Imoen, you have a brief conversation with the Portal Keeper? And how the PC can say "I could really use your help. I have no home, no guardian, and I need to get to the Friendly Arm Inn" and he gives you 100 gold? Well I decided to reload, try picking up Khalid and Jaheira from the Friendly Arm first and then going to talk to him to see if there was any different dialog. But nope, same dialog. Seemed kind of strange to me for the PC to say how he has no guardian and needs to get to the Inn when Khalid and Jaheira are standing right there. Maybe something could be added using BG1 NPC Project or something? Like I said, not terribly important, and a minor issue that will probably only affect people with OCD like myself, lol. Just thought I'd put it out there anyway.

 

 

And thank YOU people for your wonderful mods and much appreciated work! =D

 

 

EDIT: Just remembered a 3rd consistency thing. BG1 NPC Project-related (I think. Might just be the base game). When returning to Beregost after the Nashkel Mines, I first went and killed Tranzig, and then encountered Elminster. And when Jaheira commented at the end of the convo she said "Do not dwell, CHARNAME. If Elminster won't, then I will tell you more of your foster father. But before we do that, there are things to be done... let us seek out this Tranzig, first. After that, there will be time to talk."


Edited by Ser Elryk, 02 January 2016 - 06:26 PM.


#5 AstroBryGuy

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Posted 02 January 2016 - 08:46 PM

Ser Elryk,

 

Jastey told me about the "Late Night with Jaheira" issue. I'm not sure how these two components could interfere with each other. Do you have the console enabled to check a variable? If so, report back the value of this command at the console:

 

C:GetGlobal("X#ImoenDreamResponse2","GLOBAL")

 

This variable controls Imoen's dream talk. If it's not getting set, the talk won't trigger.

 

Thanks!
AstroBryGuy

 

PS -

 

Re: Gatekeeper - Thanks. That's BG1NPC. I can put a check on that line for Global("EnteredArmInn","GLOBAL",0)

 

Re: Jaheira's interjection - Thanks. That's BG1NPC too. Easily fixed with a !Global("sprite_is_deadtranzig","global",1) check on that interjection.


Edited by AstroBryGuy, 02 January 2016 - 09:31 PM.


#6 Ser Elryk

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Posted 02 January 2016 - 09:14 PM

Hey AstroBryGuy,

 

It came back " Global: X#IMOENDREAMRESPONSE2 GLOBALDoes not exist "

 

I don't know if it matters or not, but conversations with her regarding future dreams did occur. Just the one for the first dream did not.



#7 AstroBryGuy

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Posted 02 January 2016 - 10:45 PM

OK. So, the script block never fired to set the trigger variable. Do you have a save from that point in the game? Either right before or right after the dream.

 

C:GetGlobal("DREAM","GLOBAL")
C:GetGlobal("Chapter","GLOBAL")
 
If you can, check the variables right after the dream.


#8 Ser Elryk

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Posted 02 January 2016 - 11:09 PM

My sincerest apologies about the Late Night with Jaheira confusion.

 

I just reloaded my save before entering Nashkel and tried to recreate the situation several times, but it worked fine. Had the convo with Jaheira, the dream triggered, and then Immy's convo kicked in. Had the convo with Jaheira without the dream triggering afterwards (I take it the dreams triggering is a random element?), then rested in the Nashkel Inn as well as a wilderness area and Immy's convo kicked in both times. I guess my previous trouble was just a fluke? Maybe I clicked on the exit too fast and didn't give Imoen time to talk or something.

 

So sorry about that! I'll try and be more thorough with testing in the future before I report something.



#9 jastey

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Posted 03 January 2016 - 12:42 AM

I was hoping the Jaheira night thing was a fluke. Phew (either a fluke or very complicated interaction of timers or the like)
Thank you for the new report, I will check on the corpse recognition.
And thank you again for reporting. There is no greater thing for a modder than players who report back and help making the mod better. Don't worry about a false report, I prefer false reports if the choice is no report!

Edited by jastey, 03 January 2016 - 12:43 AM.


#10 AstroBryGuy

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Posted 03 January 2016 - 09:13 AM

I second Jastey's opinion. I'd also prefer bug reports with some being false positives than no bug reports at all! And you did report several other true positives. So, both BG1RE and BG1NPC will be made better. Thanks!





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