I was taking a look at how SHOUT.BCS work in the vanilla game and I find it pretty unrealistic and wondered if I could do something about it.
Innocents become hostile but they stay in their place instead of panicking the way they would realistically do.
Now, a problem is that many have STATIC animations. Most of them have their NON STATIC animation available though so I was thinking of using Polymorph() and have them panic. My first problem is how to detect what kind of animation creature currently have. I took a look at the Triggers but found nothing.
Any ideas? Is this even possible? Is it a bad idea to begin with?