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Adventurer clash with NPC Kitpack


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#1 Terminus Est

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Posted 11 October 2016 - 03:45 AM

The README states that if you've kitted Imoen or Nalia as Adventurers in the NPC Kitpack, this mod will update them to its own version of the Adventurer kit.  This in fact happens; the relevant CRE files are tagged with A!Adventurer as they should be. But when either Imoen or Nalia join your party, you'll find that they've reverted back to their NPC kitpack versions.  This is due to the override scripts that have code like so for Imoen:

IF
	InParty(Myself)
	Global("IKNPCKit","LOCALS",0)
	Class(Myself,MAGE_THIEF)
THEN
	RESPONSE #100
		AddKit(IK_ADVENTURER)
		ReallyForceSpellRES("IKitImo1",Myself) // No such index
		SetGlobal("IKNPCKit","LOCALS",1)
END

There's slightly different but equivalent code of you've asked for them to have specialist mage kits as well.  Affected scripts are:
 

BGIMOEN.BCS

IMOEN.BCS

IMOEN2.BCS

IMOE25.BCS

NALIA.BCS

NALI25.BCS

 

I've taken to commenting out the offending sections, which seems to work well enough.



#2 subtledoctor

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Posted 11 October 2016 - 05:01 AM

Should probably be posted in the NPCKitPack forum also, since the problematic code is there.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#3 Terminus Est

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Posted 11 October 2016 - 06:51 AM

Done, although that mod no longer seems to have an active maintainer.





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