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Assassins spamming potion of invisibility?


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Every time I come across a thief/assassin, they spam like potions of invisibility one after another backstabbing for quadruple damage and only target my mages, this is absolutely infuriating. Ive just visited the government district for the first time (litterially just got out of iranicus dungeon), and was making my way back to wakeems promenade, but every time i attempt to go there, it says you have been 'waylayed by enemies' and every time, the slaver thief of the ambush group uses these potions like no tomorrow. Potion>backstab>potion>backstab>potion>backstab D: Deffo do not remember theives having an endless supply of potions from vanilla SOA

 

Im just wondering if this is because of the tweaks from this website, or the tactics mod http://weidu.org/tactics.html as I need to uninstall this asap.

 

[edit]

 

Just want to note, even after they spam the potions an kill nalia within minutes, they absolutely rape the rest of my group. It seems I have boarded the rapetrain.

 

Well, at least Keldorn and my character survived..

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Sounds like a 'mod install order' issue. We need to see your weidu.log file to determine what's up.

 

[Posting weidu.log...]

 

If you're NOT playing a mega-install (and if you don't know what that is, you're probably not), then...

 

Copy/paste the contents of weidu.log into a post here, or

 

try to attach the file to a post.

 

(The first option is simplest.)

 

If you ARE playing a mega-install, then attaching the file is best.

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If you ARE playing a mega-install, then attaching the file is best.
Or you could just post it in tags like these:

 

Yes, spoiler tags.

 

Frankly, I think it's intended behaviour from Tactics/SCS2 or whatever. Sounds a bit cheesy, but as Hide() does not work in the scripting engine, someone implemented it via potions instead (which gives them a 100% invisibility chance, probably not too realistic).

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// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19

~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19

~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19

~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19

~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19

~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19

~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19

~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19

~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19

~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19

~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19

~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19

~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9

~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2

~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v38

~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v38

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v20

~SCSII/SETUP-SCSII.TP2~ #0 #3000 // Remove the Shield of Balduran from the game: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v20

~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v20

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v20

~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v20

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v20

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9

// Recently Uninstalled: ~1PP_PAPERDOLLS/1PP_PAPERDOLLS.TP2~ #0 #0 // 1PPv3: Paperdolls [in progress]

 

 

 

The 'waylayed' encounters in the city are pretty outrageous, besides the potion spamming, everyone in the ambush group has had around 10 'previously cast' buff spells. Jan and Nalia are almost instantly sniped by the backstabbing and barrage of slaver mage spells. This is due to tactics isnt it? I was expecting a slight increase in difficulty, but this.. bit more then I expected..

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Or you could just post it in tags like these:

 

Yes, spoiler tags.

 

 

Gotcha.

 

Frankly, I think it's intended behaviour from Tactics/SCS2 or whatever. Sounds a bit cheesy, but as Hide() does not work in the scripting engine, someone implemented it via potions instead (which gives them a 100% invisibility chance, probably not too realistic).

 

Ahaaaa. Well, think Im just gonna uninstall tactics all togeather, causing such a headache. What feels like end of dungeon boss battles, every time I move around the city is getting old fast.

 

Btw cheers for the help so far guys, really glad to see this forum is so active :)

 

[edit]

 

Ive started reading though that log, and noticed all those SCSII changes, jesus. Must have read it wrong as I just though it made the enemies a bit smarter and tougher. Will I have to restart the game if I uninstall it in its entirety?

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Ive started reading though that log, and noticed all those SCSII changes, jesus. Must have read it wrong as I just though it made the enemies a bit smarter and tougher. Will I have to restart the game if I uninstall it in its entirety?
possibly. not sure what all SCS2 does tho. Safest rule of thumb is to restart after changing the mods. You'd have to check in the SCS2 documentation if you can or cannot continue to use a save game after uninstalling. It may be that only certain components would require a restart...
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Sounds a bit cheesy, but as Hide() does not work in the scripting engine...

 

It does actually, both RR and Quest Pack use it extensively.

 

The point is, thief opponents actually need to have some points assigned into Hide in Shadows and Move Silently in order for it to be effective and this is rarely the case in the unmodded game. I think this is why most mods don't bother with it and just use a scripted invisibility spell instead. On the other hand, RR and Quest Pack grant the thieves proper HiS/MS scores for their level and use the Hide() action.

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Ive started reading though that log, and noticed all those SCSII changes, jesus. Must have read it wrong as I just though it made the enemies a bit smarter and tougher. Will I have to restart the game if I uninstall it in its entirety?

Well, that depends fully on your installation choices. I use SCSII only with "enemies do not prefbuff" and they are more difficult but behave realistically (since I never prebuff either).
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If SCS2 does not add areas, items, stores or extensive dialogue, then you might be ok uninstalling it and continuing an old save. In general, that is probably true here. But also in general, you want to start a new game whenever you install/uninstall extensive mods.

I think this is why most mods don't bother with it and just use a scripted invisibility spell instead. On the other hand, RR and Quest Pack grant the thieves proper HiS/MS scores for their level and use the Hide() action.
I think it is only reliable in the ToB engine, if there, as discussed at length here. You need the Enable Offscreen AI opcode (#293) which does not exist in SoA and certainly does not in BG1. So if you have a mod that's compatible with more than just ToB, you can't rely on it.
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I think it is only reliable in the ToB engine, if there, as discussed at length here. You need the Enable Offscreen AI opcode (#293) which does not exist in SoA and certainly does not in BG1. So if you have a mod that's compatible with more than just ToB, you can't rely on it.

 

In FotD I have thieves moving into the FoW to use Stealth and if successful, return and backstab someone.

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In FotD I have thieves moving into the FoW to use Stealth and if successful, return and backstab someone.
How exactly do you have them navigate to find fog of war? What happens if there's no FoW on the current screen? Let's assume we're using native resolutions (640x480 or 800x600).
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How exactly do you have them navigate to find fog of war? What happens if there's no FoW on the current screen? Let's assume we're using native resolutions (640x480 or 800x600).

 

If they are at a certain distance (not too close) to NearestEnemy, they use RunAwayFromNoInterrupt. Once they cannot see NearestEnemy, they will attempt to Hide. I use a combination of LOCALS and timers to make sure they do not constantly try to Hide, and will re-enter combat, etc. It is not a perfect script but I have been backstabbed due to it.

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Do you have a script example where this was working reasonably well? I can just look it up if you give me the name. (Goes for RR etc. too but I'm more interested in a BG1 working script that could be generalised to the BG2 engine.) Have you noticed any enemies getting "stuck" offscreen (due to the lack of Enable AI Offscreen in BG) until the player moves to reenable scripting on those enemies?

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Every time I come across a thief/assassin, they spam like potions of invisibility one after another backstabbing for quadruple damage and only target my mages, this is absolutely infuriating. Ive just visited the government district for the first time (litterially just got out of iranicus dungeon), and was making my way back to wakeems promenade, but every time i attempt to go there, it says you have been 'waylayed by enemies' and every time, the slaver thief of the ambush group uses these potions like no tomorrow. Potion>backstab>potion>backstab>potion>backstab D: Deffo do not remember theives having an endless supply of potions from vanilla SOA

 

Im just wondering if this is because of the tweaks from this website, or the tactics mod http://weidu.org/tactics.html as I need to uninstall this asap.

 

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Just want to note, even after they spam the potions an kill nalia within minutes, they absolutely rape the rest of my group. It seems I have boarded the rapetrain.

 

Well, at least Keldorn and my character survived..

 

it's from SCS2. pretty annoying but not difficult. prebuff with stoneskin/mirror image/invisibility or drink invis. potion at the start of the fight. cast emotion, confusion/chaos, slow, glitterdust, hold person, etc. and wipe them out. or uninstall "improved random encounters" component form SCS2.

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