Grammarsalad Posted July 9, 2017 Share Posted July 9, 2017 Okay, so I'm creating a mod that imports all IWDEE spells into other EE games. The one spell that i have decided to exclude is contact other plane. I just don't know the lore well enough... But I'm curious: how is EET going to handle this spell? It seems like it will require A LOT of work... Link to comment
CamDawg Posted July 9, 2017 Share Posted July 9, 2017 It's not much more work than updating Find Familiar and their advice dialogue (not that anyone ever actually lets their familiar out) . All you need is a little bit of chapter-specific knowledge and, in the case of COP, a distinct writing style for each spirit. I wrote the TotLM-specific dialogue for IWDEE using a not-very-subtle nod to a certain abyssal butler from ToB. Link to comment
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