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JediMindTrix

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  1. The scope of realistically implementing a Drow subrace with the 'correct' NPC reactions is essentially it's own mod.
  2. IIRC the dialog for the Cleric strongholds references you having your own quarters, even if it isn't represented on the map itself.
  3. Hey, Didn't want to make a separate thread for a single suggestion so I thought I'd drop it here: Assuming all components are installed the game takes on a bit of a distinct 3e feel, and with all races being able to multiclass/dualclass now there doesn't really seem to be anything distinguishing about Humans (that I've noticed), so I was thinking giving them an extra feat at level 1 might be a nice idea that gives Humans something unique while staying in line with the feel and theme of the mod, since that is a 3e rule. Cheers
  4. here's my weidu log, afaik I do not WeiDU.log
  5. hmm. wonder what's causing it then. thanks for getting back so quick
  6. Hi, not sure what's happening -- I have your version of Spell Revisions installed. It appears that Protection from Missiles is not protecting from missiles? WeiDU.log SPWI311.SPL dwsw311.spl
  7. Got two commoners sitting in chairs that don't exist, since it's right by the entrance to the seatower map I expect it's an issue from the mod. https://ibb.co/3hJc0yT
  8. Viconia has the Darkcloak of Shar priest kit but has the exact same spell access as Branwen, including Moon-Themed spells and Sun sphere spells which I would associate with Shar's enemies. I'm not sure if that's because the kits are bugged or because how changing the NPCs to their appropriate kits was handled. Also I can't find a Freedom spell on either Jaheira, Branwen or Viconia's spellbooks, is this intentional? WeiDU.log
  9. Are Scales' CON/Hit Dice changes incompatible with CDTweaks Max HP for all NPCs?
  10. Done about 30% of BG1 and I haven't found any issues except selecting feats in the menu doesn't bring up their descriptions like I seem to (possibly incorrectly) remember them doing in the past. Also the selectable feats kind of run out of the borders of the UI but that solves itself. Multi-class sorcerer is running just fine too, and it's a lot of fun too
  11. So it appears that while the Dragonspear 2.42 UI linked to on the first post of it's thread over on the Beamdog forums, anongit's fork appears to be compatible https://github.com/anongit/DragonspearUI at a first glance (I installed it with dlc merger, eeex, this dragonspear UI and the feats component from Might & Guile) I haven't tested anything else yet, but in game there was no crash when opening the feat selection screen and no warnings from InfinityLoader.
  12. It wholly incompatible then, I tested it with M&G both before and after Dragonspear UI
  13. I have scales of balance, and while I like some of the things the component does I don't like all of it, which is what led me to start editing that stuff myself in the first place. I just dunno how to do it with WeidU (yet)
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