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Future tweak ideas - post 'em here


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#136 Jarno Mikkola

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Posted 15 September 2018 - 06:27 AM

One should never even try to do this:

COPY_EXISTING_REGEXP GLOB ~^.+\.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
...
COMPILE_BAF_TO_BCS
BUT_ONLY

Use:
COPY_EXISTING_REGEXP GLOB ~^.+\.bcs~ ~override~
DECOMPILE_AND_PATCH
...
END

BUT_ONLY


Edited by Jarno Mikkola, 15 September 2018 - 06:33 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#137 DavidW

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Posted 15 September 2018 - 06:36 AM

Whats the advantage of doing this over just disabling the mechanical effects of the difficulty slider, either through the gameplay screen in EE or via ToBeX?

#138 Jarno Mikkola

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Posted 15 September 2018 - 06:52 AM

Whats the advantage of doing this over just disabling the mechanical effects of the difficulty slider, either through the gameplay screen in EE or via ToBeX?

The creature damage... as in the normal game, the difficulty slider alters not just the general hardship of the opponents, and thei AI, but they also get a bonus damage for a reason explained in the slider.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#139 DavidW

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Posted 15 September 2018 - 07:49 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

#140 agris

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Posted 16 September 2018 - 04:25 AM

Another IWD(EE) suggestion:

Add Joluv and Deidre (the bg2 bonus merchants) to Kuldahar / Lonelywood.

Also, options to un-gate Orrick’s inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.


Edited by agris, 16 September 2018 - 06:02 AM.


#141 Jarno Mikkola

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Posted 16 September 2018 - 04:51 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

In the original games, independently ? ... you might do that with ToBEx, but we are talking about a vanilla game. Not ToBEx with the_bigg_tweaks(or another mod, as if memory serves, ToBEx didn't feature this alone... without specific .ini option hidden inside the mod folder requiring modification before mod install). Which was later refined into a EE in game option... yes, we are talking about the double damage with criticals.

Also, options to un-gate Orrick’s inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.

One could do this to all the merchants, aka read the how many scrolls a store sells and set it to say 5. That should be enought to allow a memorization + few scroll usages. Couple that with the store prices not altering with the amount... seems good.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#142 DavidW

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Posted 16 September 2018 - 08:43 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

In the original games, independently ? ... you might do that with ToBEx, but we are talking about a vanilla game. Not ToBEx with the_bigg_tweaks(or another mod, as if memory serves, ToBEx didn't feature this alone... without specific .ini option hidden inside the mod folder requiring modification before mod install). Which was later refined into a EE in game option... yes, we are talking about the double damage with criticals.


It's really trivial in ToBEx, but I take the point that if you're neither using ToBEx nor on EE, this serves a purpose.

#143 subtledoctor

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Posted 16 September 2018 - 09:57 AM

Another IWD(EE) suggestion:

Add Joluv and Deidre (the bg2 bonus merchants) to Kuldahar / Lonelywood.

Also, options to un-gate Orricks inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.


For IWDEE, the "House Rules" mod does both of these things already.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#144 agris

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Posted 16 September 2018 - 05:11 PM

Thanks subtledoctor.



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