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Future tweak ideas - post 'em here


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#106 DragonRider

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Posted 16 April 2018 - 02:21 PM

 

1. Time - while the game does seem to keep track of time (e.g., the saves all have "time stamps", indicating days and hours since the beginning of the game), there doesn't seem to be any way to check this in-game - to do so, I need to save, go to the saves and look at the last one I made. (In Pillars of Eternity, for example, hovering the cursor over the pause/unpause "clock" has this functionality). Thus, if some type of in-game clock (perhaps ideally, say, toggleable) can be added, I think it might be convenient.

Heh, where do you think the PoE got the idea from ? BG's, yes, the ingameclock is from BGs, it's in the left lower corner. The pendulum that is the pause button, has a tool tip, aka you need to keep your mouse hovered above it, exactly like in PoE. )

 

Hmm, funny I never noticed this before... must be because it takes hovering somewhat longer, so I guess I just never had the patience...  :hm:

 

In this case, what about the saves also indicating the real world date/time when they were made?



#107 subtledoctor

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Posted 20 April 2018 - 04:08 AM

I made a little mod that simply removes usability restrictions from potions. Just because it seems to stick out like a sore thumb in my recent playthrough... I get how a magical sword might only submit to use by a paladin, but I don't see how choosing to be a rogue vs. a fighter changes whether you can drink this or that liquid.

Someone suggested it be donated to Tweaks, so I hereby offer it up. All 11 lines of code here:
https://github.com/U..._potion_use.tpa

It doesn't do anything about usability lines in item descriptions... I just haven't cided anything for the old engine in a long time. Sorry...

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#108 bob_veng

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Posted 20 April 2018 - 02:03 PM

good tweak. i've always felt the same way about it



#109 SoggyBobcat

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Posted 17 June 2018 - 03:58 PM

I have a small suggestion: allow paladins and rangers to use Wands of the Heavens. They're divine spell casters just like clerics or druids, I don't see why they should be restricted.



#110 CamDawg

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Posted 29 June 2018 - 08:13 AM

Same-sex options for Delainy/Durlyle e.g. spawning Delainy for a female protagonist or Durlyle for males.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#111 Endurium

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Posted 03 July 2018 - 09:11 PM

Better support in cutscenes for Familiars.

 

Example: Icewind EE 2.5 refers to Familiars maybe two times (once as the Familiar object and a second time as the individual CRE files) and Familiar Summoner once (Luremaster cutscene), but the rest of the time Familiars aren't included in cutscenes involving Player1, etc.



#112 Jarno Mikkola

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Posted 04 July 2018 - 03:29 AM

Hmm, funny I never noticed this before... must be because it takes hovering somewhat longer, so I guess I just never had the patience... :hm:

Well, you could use the Tab -key like a proper nerd. ... yeah, a lot late, but whatever.
 

Same-sex options for Delainy/Durlyle e.g. spawning Delainy for a female protagonist or Durlyle for males.

Thing is, their DIALOG engenders the player via introducing the players gender, with m'lord-m'lady ... -word.


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#113 Luke

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Posted 07 July 2018 - 02:01 AM

About Icewind Dale Casting Graphics:

 

I think it'd be nice to have not only the casting graphics but also the various projectiles.....





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