Beholder Posted December 1, 2010 Share Posted December 1, 2010 1. Female mage in game looks as female fighter (in character generation looks properly) 2. Female paladin in game looks as female mage (in character generation looks properly) 3. Color dialog displaying in game with graphical artifacts 4. Customization sub-dialogs(appearance, colors, sound, scripts) is not closed properly, it's going under main customization window 5. White stripped lines on portraits in all dialogs 6. In briefings, first letter(image) sometimes hides 7. If I use potion (such as healing potion) from inventory window, portrait window in the traveling mode is not updated with changes. Possibly script issue. 8. After saving the game screen fills by parts of loading screen. 9. Level up icon not displayed on portrait. 10. Health addition is not same with original game. (not a bug) 11. Area transition bug (Beregost<->Temple) 12. Mage specialization not works, such as Conjurer may learn "Identify" on generation screen. 13. Game settings not saving to ini file. 14. Area on the north then Friendly Arm. If Gerde NPC attack ankheg first, my characters can't attack this ankheg. The cursor on this ankheg shows as slashed circle. Force attack also not work. 15. No dialog for memorizing spells on mage character generation. 16. Specialist mage has no additional slots for spells in spellbook. Disappears meaning of this class. 17. If any game window opened(Map, Options, Inventory, etc.) and dialog script been started, game not return to adventure mode. Dialog area merges with opened window. Result - return to game mode is impossible. 18. Android specific. Light-green edges around some indoor areas. 19. Priest spell casting bug. 20. Creature animation bug. Some small creatures sometimes hides. (such as Gibberlings, Xvarts, Gouls, etc.) 21. Characters walking, shooting, casting through doors. NPC too. 22. No moving sounds. Link to comment
lynx Posted December 1, 2010 Share Posted December 1, 2010 1 and 2 are now fixed (tested only with a human female mage), while I can't reproduce number 3 - it works flawlessly here. Link to comment
Beholder Posted December 1, 2010 Author Share Posted December 1, 2010 1 and 2 fixed, confirm. But #3 in my version of Baldur's Gate present and easily repeatable Link to comment
lynx Posted December 1, 2010 Share Posted December 1, 2010 Did you install any mods? That could've screwed it up, but it's not that likely. I'm on the GOG version. Link to comment
Beholder Posted December 2, 2010 Author Share Posted December 2, 2010 I'm using an official Russian version http://ru.akella.com/Game.aspx?id=2319 Link to comment
lynx Posted December 2, 2010 Share Posted December 2, 2010 Retry, should be gone now. Link to comment
Beholder Posted December 2, 2010 Author Share Posted December 2, 2010 Unfortunately, no. I trying original English version of BG - bug present. lynx, not a bug in generation dialog, bug is in the game (record->customize->colors->palette) another bugs 1. customization sub-dialogs(appearance, colors, sound, scripts) is not closed properly, it's going under main customization window 2. white stripped lines on portraits in all dialogs 3. in briefings, first letter(image) sometimes hides Link to comment
Beholder Posted December 2, 2010 Author Share Posted December 2, 2010 I think to install linux on my PC and help to develop the project. But source is really big, it will be difficult to understand. This stops me. I do not know python, but good know c/c++. Link to comment
lynx Posted December 2, 2010 Share Posted December 2, 2010 Ok, I'll go fix the ingame buttons too. You don't need linux to develop gemrb. And according to ohloh, python is only 25% of the code, the rest is C/C++ (which needs more work anyway). The engine is split into plugins, pretty sensible classes and we're available for guidance. Link to comment
Beholder Posted December 3, 2010 Author Share Posted December 3, 2010 New bugs: 1. If I use potion (such as healing potion) from inventory window, portrait window in the traveling mode is not updated with changes. Possibly script issue. 2. Sometimes screen fills by parts of loading screen. This bug appears after a few dialogs with the NPC, then open windows (inventory, journal) etc. Click on any place of the windows except the buttons to get this bug. See screnshot. Bug appears often and prevents play. If you can not repeat it, I'll try to record video. Link to comment
Beholder Posted December 3, 2010 Author Share Posted December 3, 2010 Male paladin looks as mage. Link to comment
lynx Posted December 3, 2010 Share Posted December 3, 2010 Fixed. edit: number 1. 2. is known and annoying, yes. 3. looks fine here. Link to comment
Beholder Posted December 3, 2010 Author Share Posted December 3, 2010 3. looks fine here. Granted, I was mistaken. Link to comment
Beholder Posted December 4, 2010 Author Share Posted December 4, 2010 lynx, please check these scripts: http://www.2shared.com/file/SGNk_aIp/bg1.html It's modified bg1 scripts from latest git. This scripts provide GemRB to properly displaying on big resolutions (with widescreen mod). If everything ok, please add it to git. Link to comment
lynx Posted December 5, 2010 Share Posted December 5, 2010 Please upload a diff (run git diff), so it will be easier to review and discuss. Link to comment
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