Grim Squeaker Posted April 21, 2005 Share Posted April 21, 2005 Would you count it as a bug that if your romancee gets imprisoned then the romance instantly counts as dying? (At least I think that's what happens, its been a while!) Link to comment
SConrad Posted April 21, 2005 Share Posted April 21, 2005 Yeah, I think it's a bug. I also think someone fixed that at some point, although I don't recall exactly where. Link to comment
NiGHTMARE Posted April 21, 2005 Share Posted April 21, 2005 It was Galactygon who fixed it, using a variety of .spls, .effs, .itms., and .cre's. You can download it here: http://iegmc.blackwyrmlair.net/galactygon/Imprisonment.zip Link to comment
igi Posted April 21, 2005 Share Posted April 21, 2005 IMHO, Galc likes to use lots (and lots) of files. I'm sure it's possible to manage something that is more concise. Link to comment
SConrad Posted April 21, 2005 Share Posted April 21, 2005 ...and igi just volunteered! Link to comment
SimDing0 Posted April 21, 2005 Share Posted April 21, 2005 Yeh, basically, we need a variable distinguishing between when a character has REALLY been kicked out the party, and when they've been forced out via spell or whatever. Link to comment
Idobek Posted April 21, 2005 Share Posted April 21, 2005 I think the bigg "improved" on Galactygon's "fix" for this. I believe there are issues with both of them (there is a thread of them arguing about it in the bigg house at FW, I think). Between the two of them there should be an actual solution. Link to comment
igi Posted April 21, 2005 Share Posted April 21, 2005 On a side note, does anyone know how imprisonment works? It's just occured to me that I don't know off the top of my head. Is the affected character kicked out of the party? Does the .cre get saved in the .are, in the savegame, or are they still in the party, just marked as "imprisoned". Is state_imprisoned a state? I guess I should pay more attention to stuff, and less attention to none-stuff. Link to comment
Rastor Posted April 22, 2005 Share Posted April 22, 2005 They are kicked out of the party. That is what causes the bug. What we should be able to do is to change Imprisonment to be the same thing as Maze but last for 32000 seconds. I'll take a look at it tomorrow. Link to comment
SimDing0 Posted April 22, 2005 Share Posted April 22, 2005 Except then it won't count as killing a creature, and I think Imprisonment expiring after 32000 seconds is just as much of a bug. Link to comment
Grim Squeaker Posted April 22, 2005 Author Share Posted April 22, 2005 So is perhaps the best solution to write rejoining dialogues in case they were imprisoned? Basically so they say, I'm glad that's over are we ready to go on? And then you'd have an option to say yeah alright (reactivating the romance accordingly) or errr... we don't have room, and then you link to their usual leaving rant. Link to comment
Rastor Posted April 22, 2005 Share Posted April 22, 2005 How would we implement a variable that checks to see whether the party member was imprisoned or not? I have had romanced party members installed without anything installed but the ToB official patch and the romance was not killed. Link to comment
BigRob Posted April 23, 2005 Share Posted April 23, 2005 Could it be possible to change the variable used when the player deliberately kicks out the NPC via dialogue? If I understand correctly, that would also mean editing the scripts, but it might be easier than trying to track down how and where Imprisonment sets the variable. Link to comment
Caedwyr Posted April 23, 2005 Share Posted April 23, 2005 The only problem with that is the person is still kicked from the party. Of course, if you go that method you could also have Imprisonment set a variable that can be checked on rejoining. Link to comment
BigRob Posted April 23, 2005 Share Posted April 23, 2005 I just had a thought.... I'm pretty sure that I've had romanced NPCs petrified before and kept the romance going. A stone-to-fleshed NPC has to be recruited back into the party, so can we steal how that works? Link to comment
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