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Member Since 24 May 2010
Offline Last Active Sep 21 2018 02:13 PM

Posts I've Made

In Topic: Two questions

21 September 2018 - 02:12 PM

2) It seems the "protagonist can die" component of EET Tweaks doesn´t work since the 2.5 patch (or maybe i´m doing something wrong with my bws installation).  Is there another mod that lets you continue playing while at least one party member is alive?

That appears to be a bug in the latest BG:EE 2.5 patch. The same tweak seems to work correctly in BG2:EE though, so you could install EET to play the BG1 part with this tweak.

In Topic: thief usability flags

20 September 2018 - 11:27 AM

Afaik, the Boards o' Magick Item Pack makes heavy use of various kit usability flags for their items.

In Topic: Is selected effect removal possible in classic BG2 without log feedback?

14 September 2018 - 09:48 AM

That's an interesting thought. Unfortunately I couldn't make it work in my tests. It appears messages for opcodes 220 and 221 are really hardwired into the game executable. Looks like the best I can do is defining a custom feedback message.


Fortunately the EE games don't suffer from this hardcoded issue. Specifying strref -1 suppresses feedback entirely.

In Topic: BG1 Unfinished Business - Bug Reporting Thread

10 September 2018 - 02:07 PM

Pure 32-bit Windows installations are rare, but still available (even for Windows 10). Except for specific mods (such as SCS) it is safe to ship mods only with 32-bit WeiDU binaries for Windows.

Btw, DLC Merger doesn't require a 64-bit binary to merge SoD. It is only recommended if multiple user-created DLCs (e.g. made by the DLC Builder) have to be merged with the game.

In Topic: Four Weapon Slots component doesn't work on IWD:EE

10 September 2018 - 08:53 AM

Any clue about the weapprofs.2da problem? This is the tp2 snippet

/////                                                  \\\\\
///// IWD Weapon profs without weapon styles           \\\\\
/////                                                  \\\\\

REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25

OUTER_SET "tb#tutu_realloc_style" = 1
INCLUDE ~cdtweaks/lib/profs_common.tpa~
INCLUDE ~cdtweaks/lib/iwd_style_profs.tpa~
I've attached the two referenced tpa files. Maybe the code in them doesn't play well with Win1251 encoding?


I can see nothing out of the ordinary with that component in my game. Maybe it's triggered only in combination with other mods?