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Member Since 24 May 2010
Offline Last Active Nov 15 2018 12:23 PM

Topics I've Started

SHS: Valygar Friendship v1.0 now available

28 September 2018 - 07:15 AM

We are happy to announce that NPC Interaction Expansion Project (IEP), a grand endeavour to uplift non-romancing relationships with Bioware NPCs to the high quality standards set by modern mods in regard of depth and complexity, has been expanded once again now adding Valygar to its fold.
An old La'Valygar project got revived, enhanced, edited and renamed by fluke13, Lava Del'Vortel and Jastey, turning into a full-fledged Valygar Friendship.

With this mod installed, you should be able to experience up to 12 dialogues in SoA and up to 5 dialogues in ToB. Note that the mod has changed greatly when compared to its previous incarnation. The most prominent changes from La'Valygar project are additional proofreading and editing, new talks, and improvements to the old ones.


Is selected effect removal possible in classic BG2 without log feedback?

09 September 2018 - 05:20 AM

Enhanced Edition games provide the very useful effect opcode 321 (Remove effects by resource) to remove selected spell effects from a creature. Sadly, the original BG2 engine doesn't provide such a feature.

However, it is possible to exploit opcodes 220 (Remove effects by school) or 221 (Remove effects by secondary type) to accomplish a similar effect if you use a custom school (via mschool.2da) or secondary type (via msectype.2da) for the spell effects. These two opcodes are available to both BG2 and EE engine, but have the ugly side effect of printing a message to the game log, regardless of whether a message is defined or not.

Is it possible to suppress this feedback somehow? Or are there other/better options available to accomplish the same effect as the methods above?

Bonus question: Is it possible to preserve the secondary type of an EFF resource (or inherit it from parent spell) applied via opcode 177?

SHS: Test Your Mettle! released - A mod for the intrepid adventurer

25 August 2018 - 05:21 AM

Test Your Mettle! is a mod for BG2:EE and EET that provides you with a unique dungeon crawling experience.

The mod starts in the Planar Sphere in Athkatla's Slums and allows you to take part in an adventure that has been tailor-made for the intrepid adventurer. You have the opportunity to meet exotic races, uncover a devious plot, or simply enjoy battle with an endless stream of monsters.

Download: SHS, GitHub

SHS: Djinni Companion v2.6 available

10 August 2018 - 10:34 AM

Afaaq, the Djinni Companion is a mod for BG2, BGT, BG2:EE, EET and IWD:EE. It features the djinni Afaaq, a unique travelling companion who joins the party as your "seventh party member" and provides interesting dialogs, lots of quests and several new areas or area expansions.

Changes in v2.6:
  • Added banters for Imoen.
  • Added banters for Viconia.
  • Added banters and an 'event' for Edwin.
  • Added crossmod content with Golem Construction: New Wish options.
  • Fixed conditions to improve triggering Afaaq's Underdark quest.
  • Fixed "Converse" button label in IWD:EE.
  • Fixed installation errors under specific conditions.
  • Fixed various minor bugs.
  • Fixed spelling errors.


[solved] Having trouble with RunAwayFromNoInterrupt()

05 August 2018 - 02:00 AM

I have trouble executing a cutscene in a safe manner. It includes the script action RunAwayFromNoInterrupt() to make a (ex-)party member walk away from the protagonist for a few seconds, which seems to have a dangerous side effect. If the fleeing character happens to be near a transition (door, gate, etc.) he uses it and the cutscene comes to a halt without having the option to terminate it. In EE games you can't even quit the game without the help of the task manager.

Is there a way to simulate the "run away from character" action without the danger of using a transition?