Jump to content

FixTesteR

Members
  • Posts

    135
  • Joined

  • Last visited

About FixTesteR

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

FixTesteR's Achievements

  1. Are the effects of potions undispellable in SR and vanilla, too? Thanks.
  2. Thank you. I'm sure you mean Carsomyr +6 when upgraded, not +5. Unless IR changed that, too.
  3. Is Non-Upgradeable Carsomyr the same as the fully upgraded version of the same item?
  4. Hi Bart! Yeah, it's the latter. I am very newbish when it comes to installation. What I can tell you is that the auto-installer's last move is to "finish" or "close" the installation in the end. So I am fearful to install on top of a closed automated installation. Unless you'd say it's safe. I don't need it asap, I can wait a while, so I'll just keep a track of this thread as I have for the past few years. Always fun to read what improvements you are up to, even though I want to mainly stay with SR. Unless I could just install it on top of my already done multi mod installation.
  5. @subtledoctor Do you think Restored Lightning Bolt Bounce option could ever be implemented in SR? Has anyone ever thought about it?
  6. I'd also like to know more about the junky tweak pack. I am a SR user and if it could help me there, it would be great. I use EE Mod Setup Tool, should I use something else if installing your pack?
  7. https://gibberlings3.github.io/SpellRevisions/spells/arcane/level-7/prismatic-mantle So this is outdated?
  8. It says: Opponents that hit the caster with a weapon or spell from within this radius are subject to a random prismatic effect. So it doesn't seem to give any direct protection. When was this supposedly changed? I didn't see it in the official github page.
  9. So, to make it clear about Death Gaze protection: SRR has it fixed, but SR doesn't.
  10. Are you the keeper of SR? Anyone else? There should probably be a committee of very knowledgeable players that could provide some tweaks to SR I am mostly very happy with it. ND and maybe Goodberries is what I'd change, maybe some other minor tweaks but overall I really like it. So, on the other hand, I wouldn't like drastic changes. Maybe optional ones. Well, ND can't really be changed, as you and others have explained here, so renaming is the logical way, then. OR get rid of op code193?
  11. I have SR and yet I experienced that. But you're saying that ND is useful in SR? Maybe I used it in the wrong situations. Where do you find that spell so useful?
  12. And attack you with spells? But it has ... right? This spell protects an invisible or hidden (via Hide in Shadows) character from some low-level divination spells: Clairvoyance Detect Invisibility Invisibility Purge It does not protect against: True Seeing True Sight Oracle Detect Illusion
  13. I second that! If I was able to gather everything that was written, then as is, ND in SR/R isn't doing what it is supposed to do, thus it's pointless to cast it. Sad. I do however recall that a Cloak of Non-Detection worked against some revelatory spells in beholder lair of the unseeing eye. Maybe against all spells, I forgot what spell was used on my hidden-in-shadows thief. If that helps any bit.
  14. Isn't he totally invisible? I + ND? But it does seem logical to try II + ND. After all, I + ND = Sanctuary, but the result of II + ND is a much more crucial one.
  15. First off, thanks for taking the time to write that post about Invisibility, Improved Invisibility, and Non-Detection. So, is ND a specific protection or spell protection in SR? How about SRR? Can this be remedied for SR EE? Is it possible to make the experience the same that you had in oBG2? Or is there a mod that deals with this thing and can be applied over SR? By the way, could Brother Pol not do anything to your mage as long as you remained invisible? There is no possibilty for him to use anything whatsoever in his spell book, no matter what spell was in it? Can one have I and II both in effect at the same time?
×
×
  • Create New...