It always bothered me that in BG1 there is no real need of the password to access the Thieves' Guild. The "guards" that should protect the four entrances are not an obstacle and are just practically saying to go away without doing anything about it.
To change things I tweaked the dialogue and I moved them so that each stands before the entrance he should guard but even so, I can click on the exit and the guard is "pushed aside", making its presence there useless.
I know that if the guard's allegiance is "ENEMY" then walking past him is no longer possible but I cannot choose this solution. The guard should remain neutral.
Has anybody got some idea about how to make it impossible for the player to walk past the guard?
Edited by Salk, 27 February 2017 - 04:10 AM.