I am having troubles understanding why a block I have added to an Area script seems to be bleeding into other areas as well, meaning it is active where it really shouldn't.
For testing reasons (@0 shows the text "Test"), I appended this simple block to AR7800.BCS that runs, of course, in a loop (BGT Area, which corresponds to BG1 AR0800.BCS):
IF Global("WarningGiven","GLOBAL",0) THEN RESPONSE #100 DisplayStringHead(Player1,@0) END
I CLUAConsole myself to AR7800 and enter different buildings in that area and the script keeps running in each of these buildings, even if the area has changed. I suspect that the main area script extends for some obscure reason to all the sub areas?
Is that how it is or am I not seeing something?
Edited by Salk, 28 February 2017 - 02:37 AM.