Applying random effects to .CRE files
Posted 12 March 2017 - 04:16 PM
Easy enough with ADD_CRE_EFFECT, since the techniques all consist of permanent spell effects. So I want to go through every .CRE and, if the class = fighter, apply one of these five effects.
Should I just repeat a counter from 1 to 5 as Weidu goes over each .CRE, so that the randomness is down the the alphabetical sorting of the files? Or is there is way to actually randomly pick one of the five effects for each .CRE?
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