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Discussion: Changing Class/Race/Kit Restrictions with WeiDU


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#16 Andyr

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Posted 23 March 2004 - 04:47 PM

The problem is that if someone has changed the file (BG1 Banter Pack, for example) your offset is going to be wrong.

You may have a point... If this goes in the fixpack or something though it'll happen first so everything will be ok. Just if a BG1 mod does something it might cause trouble.
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#17 CamDawg

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Posted 23 March 2004 - 04:47 PM

Ugh, that's right. WeiDU re-compiles the dialogue so the offsets are not absolute. Tackling this with a .d file might be a better approach.

edit: Unless it's with a fix pack.

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#18 Idobek

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Posted 23 March 2004 - 04:51 PM

Not nessarily.

Scan all responses looking for flag 4 = 1
if strref blah set flag 6
if strref blah set flag 8

I can't think of a way to remove the quest entries outside a .d... yet. :D

Edited by Idobek, 23 March 2004 - 04:56 PM.

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#19 Andyr

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Posted 23 March 2004 - 05:30 PM

Yeah, that's a possibility.

I will tackle removing them at a later date. For me at least, it's more important that they do to the right places.
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#20 Idobek

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Posted 24 March 2004 - 02:25 AM

I think the best way to remove journal entries would be by script. Most (in not all) quests set a global to indicate the quest is done. Simply EXTEND baldur.bcs with:
IF
   Global("QuestDone","Global",X)
   Global("EraseQuestJournalEntry","Global",0)
THEN
   RESPONSE #100
      EraseJournalEntry(blah)
      EraseJournalEntry(blah)
      EraseJournalEntry(blah)
      SetGlobal("EraseQuestJournalEntry","Global",1)
END
While you're at this can you stop rumours, from bartenders etc, being placed in your journal? This gets on my tits because the same entry is added again and again, and there is no check to see if the quest has been done or not.

Edited by Idobek, 24 March 2004 - 02:26 AM.

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