I installed the RC2 with the EE mod installer to a EET and playing it now. I enabled nearly all what was possible from SCS: I had to fix by hand in the file acid_storm_tonedown.tpa the line
LAF clone_spell STR_VAR spell="%WIZARD_VITRIOLIC_SPHERE%Z=>%WIZARD_ACID_STORM%Z" edits=patch_data END
to
LAF clone_spell STR_VAR spell="%WIZARD_VITRIOLIC_SPHERE%=>%WIZARD_ACID_STORM%" edits=patch_data END
I had also one time
ERROR: cannot convert %WIZARD_MORDENKAINENS_SWORD_IWD_LEVEL% or %%WIZARD_MORDENKAINENS_SWORD_IWD_LEVEL%% to an integer
ERROR: [ALHEL.CRE] -> [override/ALHEL.CRE] Patching Failed (COPY) (Not_found)
which seems related to iwdification (?). I tested also Improved NPC customisation and management (BGEE,BG2EE,EET). which has some issues. The biggest is, that if you recruit with exp 0 an npc (like imoen), the npc can level on and on. You need at last enough exp on the PC so its more as level 2 cpa of the npc you recruited. Also the ? menu did not vanish everytime from the npc menu and if i recruit a combo, means 2 or more npc where the 2+ npc comes additional to the npc you talked too, like with jaheira with Khalid, the additional npc (like Khalid) miss the selection ? menu. Beside that it seems to work fine so far, great work.