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Spell Revisions v4beta15


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#181 Luke

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Posted 06 August 2018 - 03:08 AM

No reason for panic... v4b15 is extremely stable and works extremely well, even some of the more experimental ideas are working great.

Do you think this mod is compatible with SoD?

EDIT: No, it's not compatible ------> enemies don't make use of the new spells (as expected.....)

Edited by Luke, 13 August 2018 - 02:16 AM.


#182 ALIENQuake

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Posted 17 August 2018 - 02:32 AM

There is one fix missing from BETA 15:

 

spell_rev\components\main_component.tpa, line 1282

ACTION_IF NOT GAME_IS ~eet~ BEGIN
  COPY ~spell_rev\spwi1##\spwi123.spl~     ~override~  // Find Familiar
    SAY NAME1 @439    SAY UNIDENTIFIED_DESC @440
END

Please include it so we can remove Fixpack patches


You cannot have progress without changes...


#183 subtledoctor

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Posted 17 August 2018 - 07:44 AM

enemies don't make use of the new spells (as expected.....)


You and I have different ideas about what "incompatible" means...

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#184 Luke

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Posted 17 August 2018 - 08:06 AM

 

enemies don't make use of the new spells (as expected.....)


You and I have different ideas about what "incompatible" means...

 

Yeah, I should have clarified better :jump: : the mod itself installs correctly, but the enemies don't make use of the new spells, which is bad for obvious reasons......

This is something that will hopefully be addressed in the (near?) future...... The same holds for IWDification........


Edited by Luke, 17 August 2018 - 08:07 AM.


#185 subtledoctor

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Posted 17 August 2018 - 03:30 PM

That requires AI modification... neither SR nor IWDification attempts that.

I honestly don't think it's a big deal. Every caster knows 10 or 15 spells and only puts 5 or so into memorization slots. So if none of the enemy casters happen to memorize Sunscorch, it's not unrealistic. Yes, it would be better if they could use more spells against you, but the fact that they don't isn't a problem.

Note aldo that SR doesn't just add spells; it improves many existing spells (so that does help the AI) and it adds some new spells by overwriting vanilla spells. Often that overwriting is done so as to work with existing AI scripts.

So SoD gets 2 of the 3 major benefits of SR. And as a wise man sang, "2 out of 3 ain't bad."

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#186 Luke

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Posted 18 August 2018 - 12:40 AM

That requires AI modification... neither SR nor IWDification attempts that.

Yes, true, but only for SoD..... For BG(2)EE we have Revised SCS  ;)

 

Having said that, you're probably right, I was too pessimistic: as you pointed out, SR improves many existing spells (especially Summoning Spells IMHO), so I do think I'll install it on SoD and see what happens..... The AI* will never cast Sunscorch -----> I'll deal with it......

 

One question though: what about Detectable Spells? Does it need to be updated before playing on v2.5?

 

*Often that overwriting is done so as to work with existing AI scripts: I do hope you're right about this......


Edited by Luke, 18 August 2018 - 07:15 AM.




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