
so? is there any progress?
#2
Posted 12 May 2006 - 06:34 PM
I have hopes of updating the Progress thread within a week or so.
--Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan
#5
Posted 31 May 2006 - 12:46 AM
Yep, a week turned out to be way too optimistic.aha...

--Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan
#7
Posted 20 June 2006 - 03:19 PM
lol, sorry... good luck
Same here. Can't wait till this is finished
Edited by Black Elk, 20 June 2006 - 03:19 PM.
#8
Posted 30 December 2006 - 05:44 PM

Mods: Aurora's Shoes (released), Aurora NPC for TOB, (released), and Hubelpot 2.0 (in progress). Contributor to the NPC IEP Project.
#10
Posted 05 January 2007 - 02:21 PM
I couldn't if I wanted to, I'm afraid. I'm not developing it modularly. In fact, in order to get more work done, I'm likely to switch to a different stronghold for a while now--before completing the Keep.I too have been waiting a long time. Could you please release this mod in stages? Start with 1 stronghold working with 1 NPC. Then release updates as you add strongholds and/or NPCs.
--Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan
#11
Guest_whathuh_*
Posted 23 January 2007 - 02:44 PM
Here's a bit of hope for you--the Keep is one of the longest strongholds, and almost everyone is a fighter.I couldn't if I wanted to, I'm afraid. I'm not developing it modularly. In fact, in order to get more work done, I'm likely to switch to a different stronghold for a while now--before completing the Keep.
#13
Posted 17 August 2014 - 03:07 PM
Thanks.
--Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan
#14
Posted 17 August 2014 - 10:02 PM
Congrats! Really nice to see a mod in progress from way back finally get completed. Kudos for that.
Checking the Readme, am I right to assume that this component from another mod is already covered by NPC Strongholds?:
3) Modification of NPC`s and stronghold quests, so they can take place in chapter 4., 5. and 7., when you teleport e.g. from Brynlaw back to Athkatla.
http://forum.sigil.c....php?f=20&t=740
If not (either at all or only partially --e.g. no for chapter X but yes for chapter Y), would they conflict if installed together/on top of each other?
Edited by Daulmakan, 17 August 2014 - 10:04 PM.
#15
Posted 17 August 2014 - 11:01 PM
Kish, are both Oversight and NPC Stronholds compatible with BG2:EE, or if not do you planned them to be?
I really like to try them out some time, but I mostly play EE these days.
To the dance of the dead
Into the circle of fire I followed them
Into the middle I was led
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