InActiveArea() would also work, as the Player1 has to be in AR0700, too (no way for NPCs to enter the area without the protagonist, although I am not sure what yould happen if player1 is inside a building). I am still confused about the use of InMyArea() in an area script, though.
Sorry, InActiveArea() does not work here - it causes a CtD. It only works if the creature that is referenced is made a Global.
This one works in the given case:
Returns true only if the specified object exists in the current area (note that dead creatures can still be counted as existing).
Edited by Roxanne, 16 February 2017 - 08:05 AM.