Roxanne Posted January 23, 2016 Share Posted January 23, 2016 This code is in DPlayer2,bcs in EET - it is not inherited from BGEE IF Kit(Myself,NO_KIT) !FallenPaladin(Myself) ReputationGT(Myself,14)THEN RESPONSE #100 SetGlobal("GOODIE_TWO_SHOES","LOCALS",1) RemovePaladinHood()END Of course, it affects all NPCs that have NO_KIT to start stuttering as soon as you gain Rep 15. Whatever this code is supposed to do? I added a line to be able to continue my game. IF Global("GOODIE_TWO_SHOES","LOCALS",0) Kit(Myself,NO_KIT) !FallenPaladin(Myself) ReputationGT(Myself,14)THEN RESPONSE #100 SetGlobal("GOODIE_TWO_SHOES","LOCALS",1) RemovePaladinHood()END Link to comment
K4thos Posted January 23, 2016 Share Posted January 23, 2016 this is not related to EET. I don't have any "GOODIE_TWO_SHOES" variable in my game, so it must be some mod. Link to comment
White Agnus Posted January 23, 2016 Share Posted January 23, 2016 Hmm, already checked it with some heavily modded versions... (can't find this variable, maybe your Aurora's Shoes and Boots port?) Link to comment
Roxanne Posted January 23, 2016 Author Share Posted January 23, 2016 Hmm, already checked it with some heavily modded versions... (can't find this variable, maybe your Aurora's Shoes and Boots port?) Thank you. Good hint....it was the other one, my TDD interim - I just read today that maybe I can get rid of it soon as some TDD light is about ready. I hope they will not inherit it there from old TDD. Link to comment
agb1 Posted January 23, 2016 Share Posted January 23, 2016 See here for details about shadowlich's "TDDz" port for EE. Link to comment
Roxanne Posted January 23, 2016 Author Share Posted January 23, 2016 See here for details about shadowlich's "TDDz" port for EE. Great, I found a link for it, so I will replace my homemade one by this - I thought I had time until I entered BG2, but of course that was an error, script changes like that affect the whole game. Thanks for that hint. Link to comment
Roxanne Posted January 23, 2016 Author Share Posted January 23, 2016 See here for details about shadowlich's "TDDz" port for EE. Great, I found a link for it, so I will replace my homemade one by this - I thought I had time until I entered BG2, but of course that was an error, script changes like that affect the whole game. Thanks for that hint. I think I was too fast, it is just TDD 1.14, cannot find the link to the actual stuff called TDDz. Link to comment
White Agnus Posted January 23, 2016 Share Posted January 23, 2016 TDDz is currently not available for the public, you've to contact shadowlich and I think he would send you the files... Link to comment
Roxanne Posted January 23, 2016 Author Share Posted January 23, 2016 TDDz is currently not available for the public, you've to contact shadowlich and I think he would send you the files... I see - thanks. It has to wait then. Link to comment
Roxanne Posted January 26, 2016 Author Share Posted January 26, 2016 BG4700 (Xvart Village) NiteDay.wbm is played at sunrise. Is it extended night flag set for this area? Link to comment
Roxanne Posted January 26, 2016 Author Share Posted January 26, 2016 Identify scroll not selectable I have an unidentified item and scrl75.itm (identify scroll). None of my mages (a mage and a wild mage) has the option to identify with scroll available for the item (it stays greyed out). The mage can identify by spell (correct, she has that spell learned). Link to comment
K4thos Posted January 26, 2016 Share Posted January 26, 2016 I have an unidentified item and scrl75.itm (identify scroll). None of my mages (a mage and a wild mage) has the option to identify with scroll available for the item (it stays greyed out). The mage can identify by spell (correct, she has that spell learned). send me the save file, I will take a look if this happens on unmodded game. Unless some mod tweaked scrl75.itm (unlikely) than it must be vanilla bug. EET doesn't touch this item and the way identification works in GUI is hardcoded in engine. BG4700 (Xvart Village) NiteDay.wbm is played at sunrise. Is it extended night flag set for this area? vanilla engine bug, already reported here: https://forums.beamdog.com/discussion/44636/bg-ee-bg2-ee-extended-night-are-flag-triggers-day-night-transition-movies-outside-cities#latest Link to comment
argent77 Posted January 26, 2016 Share Posted January 26, 2016 I have an unidentified item and scrl75.itm (identify scroll). None of my mages (a mage and a wild mage) has the option to identify with scroll available for the item (it stays greyed out). The mage can identify by spell (correct, she has that spell learned). send me the save file, I will take a look if this happens on unmodded game. Unless some mod tweaked scrl75.itm (unlikely) than it must be vanilla bug. EET doesn't touch this item and the way identification works in GUI is hardcoded in engine. It has been externalized into ITEMSPEC.2DA by one of the latest game patches. Make sure SCRL75 is listed in this file. You should see two entries in an unmodded game (SCRL75 and MISC3P). Link to comment
Roxanne Posted January 26, 2016 Author Share Posted January 26, 2016 I have an unidentified item and scrl75.itm (identify scroll). None of my mages (a mage and a wild mage) has the option to identify with scroll available for the item (it stays greyed out). The mage can identify by spell (correct, she has that spell learned). send me the save file, I will take a look if this happens on unmodded game. Unless some mod tweaked scrl75.itm (unlikely) than it must be vanilla bug. EET doesn't touch this item and the way identification works in GUI is hardcoded in engine. I have an unidentified item and scrl75.itm (identify scroll). None of my mages (a mage and a wild mage) has the option to identify with scroll available for the item (it stays greyed out). The mage can identify by spell (correct, she has that spell learned). send me the save file, I will take a look if this happens on unmodded game. Unless some mod tweaked scrl75.itm (unlikely) than it must be vanilla bug. EET doesn't touch this item and the way identification works in GUI is hardcoded in engine. It has been externalized into ITEMSPEC.2DA by one of the latest game patches. Make sure SCRL75 is listed in this file. You should see two entries in an unmodded game (SCRL75 and MISC3P). These are the only two items listed in that file, yes. Does that mean adding an item to that file would enable it to identify things? BG4700 (Xvart Village) NiteDay.wbm is played at sunrise. Is it extended night flag set for this area? vanilla engine bug, already reported here: https://forums.beamdog.com/discussion/44636/bg-ee-bg2-ee-extended-night-are-flag-triggers-day-night-transition-movies-outside-cities#latest Link to comment
argent77 Posted January 26, 2016 Share Posted January 26, 2016 These are the only two items listed in that file, yes. Does that mean adding an item to that file would enable it to identify things? Yes, you can create your very own "Glasses of Identification" or improved Identify scrolls in BG2:EE. Link to comment
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