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ZFR

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About ZFR

  • Birthday 07/11/1984

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  1. DORRICK (changes made by Item Upgrade for Icewind Dale) Orrick is supposed to make only one of yeti armor and wolf pelt cloak. However you can get him to make multiple copies of one of them. For example, after he makes a yeti armor for you, you can choose the "Mirek mentioned you may be able to do something with these winter wolf pelts." then "How about yeti pelts?" and thus get the Yeti armor dialogue again.
  2. CDRNDM1/2 (Introduced by Friendly Random Drops) A really small nitpick. "Hello again Flynn" should be "Hello again, Flynn". With a comma. "Let's eat Grandpa" vs "Let's eat, Grandpa".
  3. Kuldahar Townie (DKUTOWNG) These townies should have some rumors to say if you go to the dialogue line "What did you want to know about Kuldahar? Or did you want to know what's been going on *around* Kuldahar?" Unfortunatly one rumor, a funny story, about Weenog the goblin, never gets said because the wrong variable is checked. Global("Easthaven_Rumor", "GLOBAL", 7) instead of "Kuldahar_Rumor". This causes the line "Can you tell me anything about the Spine of the World?" and the Weenog rumor not to appear (The wrong global variable is also in SetGlobal("Easthaven_Rumor", "GLOBAL", 0) which should cause the rumors to reset).
  4. I was looking at some dialogues. Aldwin's dialogue from the Evening Shade Inn in Kuldahar (Dialogue file DALDWIN) after you confront him with the ring you found at one point has two responses: "You're right. I will take Eidan's ring to the elders..." and "Look, you sniveling little dog...". The both have alignment checks as follows: !Alignment(Protagonist, MASK_EVIL) and !Alignment(Protagonist, MASK_GOOD). However, these alignment restrictions don't work. When I play the game, both dialogue options are available to all good or evil characters. Which reminded me of another issue where the game didn't recognise hex numbers in a condition. It seems that it is also true for the IDS file. All the IDS references get translated to hex numbers and not recognised. A solution is to create an IDS file like this 15 0 NONE 11 LAWFUL_GOOD 12 LAWFUL_NEUTRAL 13 LAWFUL_EVIL 21 NEUTRAL_GOOD 22 NEUTRAL 23 NEUTRAL_EVIL 31 CHAOTIC_GOOD 32 CHAOTIC_NEUTRAL 33 CHAOTIC_EVIL 1 MASK_GOOD 2 MASK_GENEUTRAL 3 MASK_EVIL 10 MASK_LAWFUL 20 MASK_LCNEUTRAL 30 MASK_CHAOTIC I tested it by putting this in IDS file in the Override folder, then loaded Aldwin's dialogue again. This time, the conditions kicked in properly.
  5. I'm using the following mods: ~AB.TP2~ #0 #0 // Auril's Bane Core Files ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v10 ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v10 ~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v6 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #700 // Actual Shadows in Vale of Shadows [Graion Dilach]: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #2000 // Restored Random Drops: v11 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never Lose Access to Orrick the Gray's Trade Goods: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16 I think the relevant entries are "Friendly Random Drops" and "Assorted Fixes" From what I read, the Fixpack should fix a random item duplication. From the documentation "One of the random loot items in TotLM was duplicated in two areas; one of them has been replaced. (ar9601.are)" (As a side note, why does the documentation say it's TotL? It's Sea of Moving Ice in HoW) I still haven't reached this area, but while looking at it using Infinity Explorer, I noticed that after applying the above mods, *both* AR9601,Container1 and AR200,Container7 have EXTERS1. Without mods, both have EXTERS4. Is this intentional? Or was one supposed to have EXTERS1 and the other EXTERS4? If so is it a case of both Fixpack and Tweakpack applying a fix to the duplicate which results in the incorrect behaviour above?
  6. In the same area, in the tower where you encounter ogre Ghereg (AR2003), he has another missing dialogue path (DOGRE) If you talk with a ranger, you can choose "What's wrong with your head?" followed by "Ghereg, I suggest you leave this area...". After that there is supposed to be another possible response for Paladins ("It is my duty as a soldier of faith...") that is never visible, because the only path to reach it requires you to be a ranger, while the line itself requires you to be a paladin. I think that the check on the line "Ghereg, I suggest you leave this area..." should be for paladin and ranger. The tone of the line fits both.
  7. Playing original IWD with HoW and TotL EDIT: I'll keep this thread for reporting all broken/dialogues for the fixpack. For reference this is the fixpack version I'm plyaing with (plus other mods) // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~AB.TP2~ #0 #0 // Auril's Bane Core Files ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v10 ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v10 ~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v6 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #700 // Actual Shadows in Vale of Shadows [Graion Dilach]: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v11 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #2000 // Restored Random Drops: v11 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never Lose Access to Orrick the Gray's Trade Goods: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16 In Kuldahar pass, at the entrance of the mill, there is a Crazy Goblin Marshal who complains about headaches if you talk to him (dialogue file: DGOBLINC) There seems to be a path ("Uh, You speak common?" followed by "What's wrong with you" that should give you an additional dialogue for evil aligned characters to say they experience the calling too. The alignment check is for 0x03 which according to ALIGNMEN.IDS is an the mask for Evil. Yet to matter what evil character I speak to him with (LE, NE, CE), I never seem to get this option. Is this something for the Fixpack, or am I doing something wrong? Thanks
  8. This probably doesn't count as a "bug", but is funny nonetheless. While the tweak component "~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16" is not incompatible with Auril's Bane, it causes its cantrips and orisons not to appear. To fix, turn AI on, wait for them to appear, then turn off again (which kind of defeats the purpose of the tweak ). Posting this here, since I spend the last 2 hours trying to figure out which mod was causing the issue of AB's cantrips/orisons not appearing. The "AI off" tweak seemed such a tiny one, that I was sure it was not the issue and left it till last . So there is a tiny chance this will help someone save a few hours of their time facing the same issue.
  9. Is there a way of installing UB's version of the Voice while keeping all of other AB components? From what I read it's not possible, since the Voice is part of AB's core.
  10. Thanks. I saw that breakdown, but that thread mostly only includes item/spell/creatures tweaks and fixes. What Im interested in is the extra quests. Stuff that I can get stuck on or miss.
  11. This is about the original IWD (non-EE). I'm planning on replaying it yet again, but this time with mods, something I've always wanted to but never had the time. Especially Auril's Bane. Unfortunately, most of the links for AB are long dead. I've found a link to it on CoM's download page here: http://downloads.chosenofmystra.net/iwd but very few other resources. So my questions are: I'd like to use Auril's Bane together with Unfinished Business and Item Upgrage mod. Plus a fixpack, some EoU mod for stacking and possibly Widescreen. - Are these compatible (aside from the voice of Durdel Anatha, which if I understand correctly should be installed from AB)? - Is the install order from the pinned thread (AB, Fixpack?, Item Upgrade, UB, Widescreen?) correct. I'm asking this since the thread is from 2012. - Which fixpack should I use, the one included with AB, or the one from G3? - What mod should I use for stacking? I'm only interested in having high limits for stacking items, especially ammo, but no other EoU components. Do the mods I plan to install already include it? - Are there any good resources/guides for Auril's Bane? Maybe a even full walkthrough that I can refer to in case I get stuck. I know many links are dead, but maybe some of you have some links saved that I can access through web-archive? Thanks
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