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Pomacanthus

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About Pomacanthus

Profile Information

  • Gender
    Male
  • Location
    England
  • Interests
    Marine Aquarium Expert

Pomacanthus's Achievements

  1. Hello modding genius guys and gals! I am really struggling with this! I have spent best part of three days just trying to make a NPC, get it into the game, and give it some dialog. I have followed all of the tutorials I can find, and have my NPC joined the party, given it it's own soundset, and I am able to converse with it using the J dialog file. That is where it ends, I cannot cannot get any banters to work. I have followed two tutorials and read loads of posts, but the answer does not seem to be anywhere! I understand that banters are supposed to be read using the interdia.2da, but the filename there is MYNPCB. In the tutorials, the banter files are BMYNPC. So how does the TP2 recognise and act/ read the banter? I don't get it. What do I put in the TP2 to get banters to work? Do I compile both the .d file and the .baf? It seems that some people have gone to all of the trouble of writing guides for this stuff (Which is great and really appreciated!), without actually telling you how to get it into the game! I know, because I am an expert at marine aquariums and I take many complicated things for granted, thinking that people know and understand what I'm talking about when really they don't have a clue and what I'm saying sounds like gibberish! Trust me, there is a good bit of that going on here, so please, I implore someone, to speak to me like the idiot I am and give me some simple answers! Thank you I hope, by the way, bg2 IS such an amazing game, and I would love to be able to expand my gaming experience of it by contributing some of my own mods, IF I can understand how to do some seemingly basic things!
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