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Icewind Dale in Baldur's Gate II v8


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About This File

This is the core IWD-in-BG2 conversion. You will also need the fixpack/tweakpack supplement as well.

Version 8 of Icewind-Dale-in-Baldur's-Gate-II, a conversion project to play IWD in the BG2 engine, is now available. This is a joint project, mostly by CamDawg and DavidW with lots of community help.

I'm going to go out on a limb and say that version 8 is recreationally playable (version 7 basically was, and this version should be a big improvement). The usual warnings apply, though: it's a beta, and almost certainly still has some bugs.

To install, you should first download both IWD-in-BG2.exe itself (warning: it's about 20MB) and the IWD-in-BG2 Fixpack/Tweakpack.

The install process is fairly simple (honest).

  • Run IWD-in-BG2.exe and choose to install it in a new directory. (The default is C:\Games\IcewindTutu, but anywhere you'd install BG2 is fine - i.e., not your Program Files directory.)
  • On prompting, type in the path to your BG2 install.
  • After a couple of minutes, you will be prompted to type in the path to your IWD install.
  • Go and get a cup of coffee, as the rest of the process takes 10-15 minutes or more. About 5 minutes into this process, the end movie of HoW will play. Turn away from the screen and put the sound down, if you don't want spoilers!
  • Once the install is complete, run the fixpack/tweakpack, install in the same directory as your IWD-in-BG2 installation, and follow the on-screen instructions.

To play, just run bgmain.exe in your IWD-in-BG2 directory.

Note that if you want to create more than one character yourself (rather than playing with the basic NPCs included in the fixpack/tweakpack, or with Kulyok's Icewind Dale NPC mod), you should

  • save immediately after starting the game
  • move your savegame folder from the MPSAVE folder to the SAVES folder
  • 3.reload your savegame in single-player mode

You should be able to use the widescreen mod with IWD-in-BG2; you should also be able to use Kulyok's Icewind Dale NPC mod and CamDawg's IWD Item Upgrade and IWD Unfinished Business mods. Other mods that introduce kits and tweaks may also work, but are at own risk currently.


What's New in Version v8   See changelog

Released

  • Incorporated the range of bugfixes in FP 7.1-7.13 - see here, with the most substantive changes (as opposed to isolated bugfixes) listed below.
  • Updated WEIDU and ToBEx.
  • Incorporated the new IWD fixpack.
  • Blocked HLAs.
  • Systematically restructured the way hidden creatures are handled - they are now spawned by the area script, a la BG2.
  • Innates now correctly set as L1, and thus useable.
  • Moved over to using ToBEx to remove BG2 spells.
  • Stopped imposing the SoA level cap.
  • Fixed the broken sahuagin animations that were causing crashes in the Temple. (Some but not all of these were fixed in v7.)
  • Hopefully (touch wood!) eliminated map crashes.
  • Corrected the implementation of Infinity Animations to avoid some crashes.
  • Hjollder is no longer invisible after wind walking.
  • The Spectral Heroes in the Luremaster's Keep now spawn correctly, with new ones appearing once old ones die.
  • Various illusionary walls have been filled in with actual stone.
  • Seth (and others) should now leave the area properly when they try to.
  • Hobart isn't duplicated in the Whistling Gallows.
  • Cavaliers can use gloves.
  • Eldathin now use their spells correctly.
  • Stair triggers in AR6004 now display correctly.
  • Certain priest spells marked as unusable by non Lawful/Chaotic characters are now correctly marked as unusable by non-GoodEvil characters.
  • Fixed the Staff of Moradin's Breath and the Bone Talisman.
  • Corrected some glitches in the conversion of Stoneskin.
  • Difficulty-related spawning should now happen more smoothly.
  • Ice Storm now duplicates the effect of the BG2 version.
  • Corrected a bug in the projectile converter whereby ally-only effects were affecting both sides.
  • Slightly tweaked the way the new resources are distributed (the override directory will now start out empty.
  • Proficiency string converter is now idempotent (all components run during Easy-type installation need to be or wackiness ensues).
  • Got a couple of days in to a systematic recoding and modernising of the hideous tangle of code that this mod has begun before realising I'd seriously underestimated the time needed. Another time...

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