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Release candidate for Unfinished Business v27


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After having it in beta for more than half a year, I finally have a release candidate ready for Unfinished Business v27. Sorry for the wait.

 

This release has not yet been fully tested, and not all translations have been updated yet. Contributions to both are still welcome!

 

 

Download location:

https://github.com/AngelGryph/UnfinishedBusiness/releases/tag/v27rc1

 

 

A few highlights of the new features available:

 

- Full EET compatibility, all fixes from the Big World Project have been added.

- Restore Minor Dialogs will now restore several cut dialogs (some fully voiced!) that were uncovered during work on BG2EE.

- Item Restorations will restore three more items, and in non-EE games one more item will be imported from your save in BG1. (EE already has this feature.)

- The optional encounter with Artemis Entreri in Bodhi's lair now features a short banter between Artemis and Drizzt.

 

One note to non-EE users, as per this version UB must have the BG2Fixpack installed to work properly. There are no longer any workarounds for non-fixed games in UB.

 

 

 

 

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After having it in beta for more than half a year, I finally have a release candidate ready for Unfinished Business v27. Sorry for the wait.

 

This release has not yet been fully tested, and not all translations have been updated yet. Contributions to both are still welcome!

 

 

Download location:

https://github.com/AngelGryph/UnfinishedBusiness/releases/tag/v27rc1

 

 

A few highlights of the new features available:

 

- Full EET compatibility, all fixes from the Big World Project have been added.

- Restore Minor Dialogs will now restore several cut dialogs (some fully voiced!) that were uncovered during work on BG2EE.

- Item Restorations will restore three more items, and in non-EE games one more item will be imported from your save in BG1. (EE already has this feature.)

- The optional encounter with Artemis Entreri in Bodhi's lair now features a short banter between Artemis and Drizzt.

 

One note to non-EE users, as per this version UB must have the BG2Fixpack installed to work properly. There are no longer any workarounds for non-fixed games in UB.

 

 

 

 

I have a question regarding this. I am a non-EE user. And I have a weapons/spell mod which I have been working for over 10 years. It's personal stuff, so I haven't changed any of the original game content. Am I able to install this, and BG2Fixpack still, without danger of erasing my weapons, spells and their string values?

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I have a question regarding this. I am a non-EE user. And I have a weapons/spell mod which I have been working for over 10 years. It's personal stuff, so I haven't changed any of the original game content. Am I able to install this, and BG2Fixpack still, without danger of erasing my weapons, spells and their string values?

 

Unfinished Business and BG2Fixpack are packaged with WeiDU, like pretty much every mod nowadays. They are designed to meddle as little with other mods as possible, and will certainly not delete random files from the override directory. While collissions can never be fully ruled out, it is unlikely to happen unless you did something very exotic. And if if something goes wrong, the WeiDU installer will restore everything to its previous state if you uninstall the mod. To be really sure, back up your override directory before installing.

 

For what it is worth, I have had my own item mod for years (for the curious who want to experiment with it, it's available from GitHub here: https://github.com/AngelGryph/MadeInHeaven_ItemPack) and never had any trouble with any WeiDU-installed mod. Except that they sometimes already do stuff I had just thought up. ;-)

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For what it is worth, I have had my own item mod for years (for the curious who want to experiment with it, it's available from GitHub here: https://github.com/A...Heaven_ItemPack)

Interesting. So this is the descendant of "Made in Heaven" mod for BG1 which was hosted originally at PPG and is now unavailable I presume? Is it still compatible with old vanilla BG?

 

 

 

Indeed it is, I keep changing stuff around and starting from scratch as I try to make up my mind. As for vanilla BG1, I haven't tested it. The basic items probably will work, but I have not gone out of my way to make it compatible, so there will probably be bugs. It does work with BGT though.

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Indeed it is, I keep changing stuff around and starting from scratch as I try to make up my mind. As for vanilla BG1, I haven't tested it. The basic items probably will work, but I have not gone out of my way to make it compatible, so there will probably be bugs. It does work with BGT though.

I will stick with old MiH 1.0 then. :) I downloaded it from PPG long time ago and always used it on my BG:TotSC playings. I had to correct some typos in Taerom's dialogue for Masamune sword quest to proceed correctly. I guess that you never finished "Amanda's dream" component, as in to actually put her CRE file in one of the houses in the FAI?

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I will stick with old MiH 1.0 then. :) I downloaded it from PPG long time ago and always used it on my BG:TotSC playings. I had to correct some typos in Taerom's dialogue for Masamune sword quest to proceed correctly. I guess that you never finished "Amanda's dream" component, as in to actually put her CRE file in one of the houses in the FAI?

Well, we drifted way off topic here, but I am really flattered you enjoy my handiwork so much. I'll see what I can do about making the new version compatible with BG1, although I seriously recommend you at least upgrade to BGT. Vanilla BG1 support is very hard. :-)

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Angel, would you mind if I published a topic about your item pack on beamdog forums? I think that some people may be interested, others could also convert it to EE.

Heh, seems that this is turning into a topic about my crappy item mod instead of UB. :-)

 

Anyway, the version that is on my github already is ready for EE (specifically written for it in fact, although I try to also support BG2/BGT). It is far from done though, and still subject to my whim. I already started again from scratch four times or so, and there's no guarantee I will not do so again.

 

But if anyone is willing to take the risk, I don't mind. That's what github is for, after all. ^^

 

I'm also working on a spell pack and a quest pack, that will have other components of my old mod. Spell pack is in early stages of development. I have a few arcane spells ready, but I am waiting for an artist I hired to finish the icons for it, so they are not in yet. However, what it does currently offer is a restoration of Cure Blindness/Deafness, an IWD-style Smite Evil and extra uses of Lay on Hands at higher levels for paladins, an Alaghar of Clangeddin kit for dwarven clerics (can also be assigned to Yeslick in a BG1 game) and a few small spell-related tweaks. You can see it here: https://github.com/AngelGryph/MadeInHeaven_SpellPack

 

The quest pack is currently little more than a pile of notes on my desk and ideas floating around in my head. It will have some of the stuff from my old PPG mod mentioned above, and some new things I thought up. It will be mostly about enhancing existing encounters and quests, but I have an idea or two for some new ones as well.

Edited by Angel
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Angel, I'm curious about your stuff. And please released a topic on beamdog forums concerning your mods!!

 

I'm flattered, really. But I have been on vacation most of this month, not much has changed. I am working on a few additional items for my personal item pack, but they're not finished yet.

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