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IR v4 Beta (last update 20 June 2017)


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#16 Demivrgvs

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Posted 08 September 2014 - 10:48 AM

considering that BGEE v. 1.3 is out, is it possible to tell when V4 of Item Revisions will be avaiable? is it matter of weeks or months? After using it once in BG2EE i can't play without it anymore, so if it is a matter of weeks I'll sit and wait, if it a matter of months I'll sit and cry :)

It's a matter of weeks. ;) Unexpectedly I encountered more problems with SR than IR when it comes to EE compatibility, but both betas should be over by the end of this month.



#17 zwadek

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Posted 08 September 2014 - 12:48 PM

Yay! can't wait to get my hands on BGEE + SR + IR + KR :D



#18 enneract

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Posted 08 September 2014 - 07:45 PM

If you have any use for an additional tester, I'm about to start a BG1EE->BG2EE run, and I know how to fill out a bug report :)



#19 enneract

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Posted 14 September 2014 - 05:18 PM

I've been playing with the version from Mike's github, and it is worth noting that there is a spurious armor detection / item name collision  for bgee and bg2ee. items band01 through band04 are in 'vanilla' bgee and bg2ee as 'circlets' which are not enabled in-game, but are enabled by a handful of mods (most notably More Styles for Mages). The current armors array has them listed as banded armors.



#20 spanyam

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Posted 24 September 2014 - 08:02 AM

I'm getting multiple install errors on items modified by IR V4 if I try to install SCS (initialize component) after IR (which is listed as the current install order in BWP). They are all generally read out of bounds errors. If I either remove those items from override or uninstall IR V4, SCS goes on unhindered. Should IR go after SCS then? That doesn't seem to make sense.
 
Edit: KR also seems to update these items from the main component. 
 
My install order mostly followed what BWP recommends. Here is the current WeiDU.log without IR (in progress, paused after SCS):
Spoiler


I'm not able to attach the IR V4 Debug file (too large).

One more Edit: Looks like this has to do with the Shield Bash component, as mentioned by kreso in another thread. Let me try uninstalling SCS and trying again without that component.

Edited by spanyam, 24 September 2014 - 08:49 AM.


#21 kreso

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Posted 24 September 2014 - 09:03 AM

.................
One more Edit: Looks like this has to do with the Shield Bash component, as mentioned by kreso in another thread. Let me try uninstalling SCS and trying again without that component.

Yea, that's doesn't yet work. What u can do (I think) is install IR w/o "bash", then SCS, then "bash". 

As per your Weidu, here's my suggestion:

1) TobEx

2) Ascension

3) Fixpack

4) BGT

5) BGT Music

6) BG1 NPC

7) NPC Music

8) Item, Spell, Kit Rev 

9) BG2 Tweaks if u use any (I like "no drow avatars, unlimited stacks, and silence party before venturing forth)

10) SCS with fixes I mentioned in the thread at SHS

 

Basically, download&extract these mods, use the above install order, put fixes (Abazigal fix goes before installing SCS, while Sendai fix goes after you install SCS, Breach fix you don't need) and you'll be fine. I would wait for next SR beta tough; I think Demi will have somthing soon. Also, don't use SCS spell tweaks (AoE anti-magic/invisibility tweaks etc.);but you probably know that.



#22 spanyam

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Posted 24 September 2014 - 10:37 AM

Yea, that's doesn't yet work. What u can do (I think) is install IR w/o "bash", then SCS, then "bash". 

As per your Weidu, here's my suggestion:
1) TobEx
2) Ascension
3) Fixpack
4) BGT
5) BGT Music
6) BG1 NPC
7) NPC Music
8) Item, Spell, Kit Rev 
9) BG2 Tweaks if u use any (I like "no drow avatars, unlimited stacks, and silence party before venturing forth)
10) SCS with fixes I mentioned in the thread at SHS
 
Basically, download&extract these mods, use the above install order, put fixes (Abazigal fix goes before installing SCS, while Sendai fix goes after you install SCS, Breach fix you don't need) and you'll be fine. I would wait for next SR beta tough; I think Demi will have somthing soon. Also, don't use SCS spell tweaks (AoE anti-magic/invisibility tweaks etc.);but you probably know that. 

 


Okay thanks, I'll follow that order. Is it okay to run this using BWS and pausing, or better to use manual installation?  I know there are some fixes that BWS (i.e. BWP) does on its own that I'll have to otherwise do manually, right?

 

Right now (just finished before I read your post) I have a completed install using BWS to select mods other than the *R's and pausing inbetween to install the revision mods at the appropriate places. It worked when I installed Shield Bash after SCS. Should I ditch this?

 

Unrelated: SSD's rock. It takes barely an hour for the whole thing to install, if that. 


Edited by spanyam, 24 September 2014 - 10:40 AM.


#23 Jarno Mikkola

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Posted 24 September 2014 - 10:44 AM

Okay thanks, I'll follow that order. Is it okay to run this using BWS and pausing, or better to use manual installation?  I know there are some fixes that BWS (i.e. BWP) does on its own that I'll have to otherwise do manually, right?

Nothing in that order is so flawed that if you only install those and the Generalized Biffing that you would need BWS to do it... it's best to make this install manually.
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#24 spanyam

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Posted 24 September 2014 - 10:45 AM

Cool, thanks. And should I ditch my current install and wait for the next SR beta?



#25 kreso

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Posted 24 September 2014 - 10:48 AM

.......

 

Go play, I'd say, since it probably took fairly long to install. Use BW when you install a lot of mods, 10 isn't really much.



#26 Jarno Mikkola

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Posted 24 September 2014 - 10:49 AM

Cool, thanks. And should I ditch my current install and wait for the next SR beta?

Well, if you want to use the mod betas, then yeah, but if you want to actually play a large install without beta mods, then no, the choice is really up to you.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#27 spanyam

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Posted 24 September 2014 - 10:51 AM

 

.......

 

Go play, I'd say, since it probably took fairly long to install. Use BW when you install a lot of mods, 10 isn't really much.

 

Okay thanks, I'll keep that in mind.

 

 

Cool, thanks. And should I ditch my current install and wait for the next SR beta?

Well, if you want to use the mod betas, then yeah, but if you want to actually play a large install without beta mods, then no, the choice is really up to you.

 

I do have the betas installed actually, just not the latest of the latest SR. :)



#28 Roleplayer

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Posted 11 October 2014 - 07:11 AM

Hey,
any chance you could be sharing the beta with me? :D



#29 Demivrgvs

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Posted 11 October 2014 - 10:28 AM

Hey,
any chance you could be sharing the beta with me? :D

Sure, will send a PM.

 

Edit: I have to wait for an admin to give you authorisation.


Edited by Demivrgvs, 11 October 2014 - 10:29 AM.


#30 zenblack

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Posted 11 October 2014 - 12:16 PM

Demi, I don't want to be a pain, but is this newest version of IR going to include some new ideas for items, or is it bugfixes?





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