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blackrazor and souldrinking

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#1 Arthas

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Posted 22 January 2017 - 02:43 AM

Souldrinking ability has been nerfed quite a lot (-3 drained levels, -2 strength bonus, -15 hit points gained) but the beneficial effects last 60 seconds instead of 20, and healed hit points can now raise wielder's maximum health. I previoulsy added a Blood Rage ability (5% chance on every successful hit the wielder goes berserk, gaining +2 bonus to attack and damage rolls, +2 bonus to saving throws, but losing control of himself for 1 turn). I temporarily discarded it, though it was fun and quite roleplaying considering the weapon's background...what do you think about it?

Could you add such ability to the sword without us having to lose control of the character?  I'm sacrificing the juicy reward of the tear for the sword, and the way it is right now doesn't make me say, "I've got a viable alternative between the tear and the weapon"

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