jastey Posted January 22, 2018 Share Posted January 22, 2018 As of v13, Aster's quest ("paladin path") does no longer have to be accepted blindly, but the PC can ask about the first task before committing to this route to Spellhold. For this, there are a few new lines for which translations are still needed, as specified here. Quote Link to comment
Roxanne Posted January 26, 2018 Share Posted January 26, 2018 (edited) Only a question: Rearranged Aster's path: the PC can now ask about the tasks before agreeing to do them. Does this alter the globals set by the mod? Specificallly the tigger/progression of Global("b!alternatives","GLOBAL") or Global("B!Tourist","GLOBAL")? Reason I am asking is that two of my mods evaluate these globals so that the NPCs will react differently if there is only the vanilla choice or if additional choices are available. PS this has no influence/crossmod or whatever on Alternatives mod, it is just internal dialogues that have more options if those globals are set. Edited January 26, 2018 by Roxanne Quote Link to comment
jastey Posted January 26, 2018 Author Share Posted January 26, 2018 (edited) The globals did not change, I only moved the setting of the globals to another (later) dialogue state. The possibility to walk away and let Aster wait was there before, so it's really only the knowledge about the task that changed between the versions. The flow of the dialogue changed a bit, though, so for mod NPC interjecting the used dialogue states should be checked. Edited January 26, 2018 by jastey Quote Link to comment
jastey Posted January 26, 2018 Author Share Posted January 26, 2018 I moved the question here, I think it's better to find for anyone else that's interested. Quote Link to comment
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