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pblack476

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  1. Hi. I registered to post here on this topic first of them all. I like the idea, and I specially like stuff that enables thieves to be viable later in the game. I think SWS (and all other styles) should indeed be buffed up to (+++). What I did on my BG installation for SWS was: (+): -1 Thac0 -1 AC +5% crit (++): -2 Thac0 -2 AC +5% crit (+++): -3 Thac0 -2 AC +10% crit My reasoning behind it was similar to some here. - Two handed weapons should be for characters that want to focus on +dmg. It could have 3 stages as well but two handers IMO are "all or nothing" attacks. Meaning that they should cause massive damage but are always going to be slow and predictable. The +5% critical actually makes sense here, so I'd leave it, but I am against the speed factor on Two handed weapons. - Sword and Shield should have a third rank as well to give some use for it later on and bonuses should be better spread through the levels so it is not OP in BG1. AC is of course, the focus. Maybe get to -4 AC by third rank? - Single weapon is for me, a thief specialty. And the focus is on "precision strikes". So I think Thac0 and critical are essential. Some AC is also part of the whole extra mobility of a single light single-handed weapon. And I configured my game to only allow thieves (or dual/multi thieves) to get the third rank in SWS. With this, thieves gained the unique ability to crit more often than any other class in the game. I do not think that even fighters should be able to select third rank in SW as it is, IMO, that crafty sneaky stuff that makes rogues unique that actually provides that extra critical chance. It might also be more plausible to only allow assassins to get that third rank. It does make perfect sense but I like my thieves a little stronger than usual. - Two weapon style is good as it is IMO. Its focus is on extra attacks so I think it already is pretty balanced. Here's the file with SWS changed. stylbonu.2da
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