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Tweaks: BG1 style weapon proficiencies - will they mess with NPCs?


depehb

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I was making a new installation, installed bg2 tweaks followed by SCS and aTweaks and ran into a problem. The improved fiends component from aTweaks threw up an error:

 

WARNING: minimum_proficiency received illegal arguments: value = 1, proficiency = -1

ERROR: cannot convert PROFICIENCYLONGSWORD or %PROFICIENCYLONGSWORD% to an integer

ERROR: [bALOR01.cre] -> [override] Patching Failed (COPY) (Not_found)
I immediately thought it's because of that bg2tweaks component with the BG1-style weapon profs that I installed, and I was right. After uninstalling it, aTweaks proceeded to install just fine.
I really like the BG1 proficiency system, and want to keep it, so I installed the proficiency tweak after that. And now I'm wondering whether this is gonna cause enemies to have botched proficiencies and get massive penalties and suck as a result of that?
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Nope, if you install it after mods that assign proficiencies you should be fine.

ATM my installation order is as follows:

 

(...)

BGTweaks (everything except bg1-style proficiencies)

SCS

aTweaks

BGTweaks bg1-style proficiencies.

(...)

 

So you're saying that's ok?

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