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Use BG Walking Speeds, not working on BG2EE


DrAzTiK

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Everything is in the title. Is it possible for someone to check it and fix it ?

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.6.67.3
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.6.67.3
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #0 // Ascension Core (ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 15
~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1042 // Bonus des armures revus -> Sans penalite a la vitesse de deplacement: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #3 // Autoriser le lancement de sorts en armure -> Avec une penalite de vitesse d'incantation pour les lanceurs de sorts profanes: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1101 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures et les boucliers: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #10 // Bonus des boucliers revus: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1080 // L'enchantement des armes n'affecte pas leur facteur de vitesse: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #19 // Attaque sournoise revue (avec et sans penalite) -> Davantage d'armes utilisables pour l'attaque sournoise: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1200 // Evitement des coups critiques revu: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1093 // Annule les restrictions d'arme pour les lanceurs de sorts divins multiclasses -> Pour les Clercs et les Druides, specialisation diminuee de moitie: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #16 // Equipement des Druides version papier -> Pour les Druides et les Guerriers/Druides: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1060 // Les Kensai peuvent porter des bracelets: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #1 #1070 // Les Voleurs peuvent utiliser des baguettes: V4 Beta 10
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 20
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restore innate infravision to Half-Orc characters: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // PnP Mephits: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // PnP Fey creatures: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Regain Bhaalpowers in ToB: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Unbiased quest rewards: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Simple Thief script: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Simple Bard script: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Simple Cleric/Paladin script: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Distinctive creature coloring: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Distinctive creature soundsets: v4.40b3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // BG2-style icons for aTweaks content: v4.40b3
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #2 // Mule de bat (bgee) -> Fontes standards
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #0 // Restored Locations: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #1 // Restored Characters and Dialogs: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #2 // Restored Sounds: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #5 // Restored XP for Minor Things: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #7 #7 // Restored Random Encounters: v8.2.8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Max HP at Level One: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3082 // Increase Ammo Stack Size -> Stacks of 80: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3092 // Increase Gem and Jewelry Stacking -> Stacks of 80: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3102 // Increase Potion Stacking -> Stacks of 80: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3112 // Increase Scroll Stacking -> Stacks of 80: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3197 // Alter Hostile Rest Spawns -> Double frequency: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3263 // Recoverable ammunition -> 100% chance to recover after a successful hit: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3273 // Recoverable throwing weapons -> 100% chance to recover after a successful hit: v2
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4020 // PNJs style ToB: v2

 

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Can you attach a creature from the override folder to this topic (as a .zip archive ) ? Say imoen.cre ... or some of the other NPCs.
Cause the more I look at the code,


OR ("%anim%" = 0x6315)
OR ("%anim%" = 0x6500)
OR ("%anim%" = 0x6510)) BEGIN
READ_BYTE 0x33 fx_flag
READ_LONG 0x2c4 fx_off
READ_LONG 0x2c8 fx_num
WRITE_LONG 0x2c8 (fx_num + 1)
// fix offsets after inserted effects
PATCH_FOR_EACH offset IN 0x2a0 0x2a8 0x2b0 0x2b8 0x2bc BEGIN
READ_LONG offset offset_val
PATCH_IF (fx_off <= offset_val) BEGIN
WRITE_LONG offset (offset_val + 0x30 + (fx_flag * 0xd8))
END
END
INSERT_BYTES fx_off (0x30 + (fx_flag * 0xd8))
WRITE_SHORT (fx_off + (fx_flag * 0x08)) 176
WRITE_BYTE (fx_off + 0x02 + (fx_flag * 0x0a)) 1
WRITE_LONG (fx_off + 0x04 + (fx_flag * 0x10)) 0xfffffffd
WRITE_BYTE (fx_off + 0x0c + (fx_flag * 0x10)) 9
WRITE_BYTE (fx_off + 0x12 + (fx_flag * 0x12)) 100
END
BUT_ONLY


I would see that the things that's wrong is the 0xffff...d, it should be, just 6. Cause the original should be 9, but the opcodes parameter 2 at ... 0x02 is a 1, which SETs the value to be the 0xfff..d, not add the -3 to the 9, so the entire value becomes 0xfff...d, which is off the scale by a lots.

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Sorry I think it's work as intended now. The problem was I made a test with an imported character and the speed change do not apply to vanilla imported character. Maybe we could fix it..

 

Also I don't know about the the code you speak about. I hope everything is ok but speed run looks correct in my game. ( I got the BG1 speed run , not the cheesy BG2 one :p)

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