SimDing0 Posted April 2, 2005 Share Posted April 2, 2005 This seems like it could be a good way of fixing the issue whereby ReallyForceSpell/ApplySpell fires off during Time Stops. Will it cause any problems? (And what'd be the easiest way to implement it?) Link to comment
igi Posted April 2, 2005 Share Posted April 2, 2005 Set a global in the timestop spell (and unset it when the duration expires), and append to the top of every script: IF TimeStopGlobalSet =1 THEN NoAction END Or something. Perhaps. Link to comment
SimDing0 Posted April 2, 2005 Author Share Posted April 2, 2005 That'd probably work well, yeh. Except. Every other mod out there would need updating. Link to comment
igi Posted April 2, 2005 Share Posted April 2, 2005 Not if we set lock Cam in a room with weidu and instructions to write tp2 code to read the script from every cre and append a fragment to it. Link to comment
SimDing0 Posted April 2, 2005 Author Share Posted April 2, 2005 But then the fixpack has to be installed last, and that's bad. Also, there's an EXTEND_TOP_REGEXP, I think. Link to comment
SConrad Posted April 2, 2005 Share Posted April 2, 2005 That's what I was thinking too, but it won't apply to scripts from mods installed *after* the fixpack. EDIT: Sim was faster. Link to comment
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