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Roxanne

Member Since 30 Sep 2011
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In Topic: EET mod maintenance for converted mods

14 January 2018 - 04:36 AM

Hello,

a happy new year to everyone!

 

Now, that I really play the "new" Bonehill Mod I encounter a strange Issue:

 

If I get a container with contents (Zahrdals Spellbook for example),

and I retrieve the spells, they have a counter of zero !

that means, if I put them in another container, they disappear !

BUT

 

If I put them back in the SAME container and extract them now, they have a counter of 1 and I can put them in another!

 

I dont know if that only happens in Bonehill or with scrolls only, but perhaps its a general issue in EE(T) ?

How often do you get containers with contents anyway ?

 

Does anyone have an idea if its a Bonehill issue or a general one ?

 

thnx in advance

 

Lundar

I never use containers, so I never saw this, What I did with the spells in the BH spellbooks is that I gave the book to my mage, let her learn all spells she (Imoen) could and put the remaining scrolls back in. I also put spells from other BH spellbooks into the one book that I kept for Dynaheir later on. When I let Dynaheir join in a later chapter, she took the spellbook and learned all she could. So at least between the containers from the mod itself, I did not see the issue.

 

PS - I have now successfully tested both parts of the Bone Hill mod in EET. I found no further issues with the converted mod.


In Topic: EET mod maintenance for converted mods

12 January 2018 - 12:33 PM

 

I see a problem by removing the original author and replace it by SUPPORT. I would not want to do such a thing for any mod I currently support. The author's credits go to the original creator regardless of how much effort *Support* may involve.

It's not about removing since original author name is still inside mod's readme but eventually, you can also just add "//" so line with AUTHOR will be commented and SUPPORT line will ensure that a player which face error during installation, will be directed to a place where he might get any kind of answer instead of sending messages to non-existing emails.

 

Thanks.

The  // commenting out should do it. Should have seen this myself...


In Topic: EET mod maintenance for converted mods

12 January 2018 - 12:11 PM

 

I found this in the changelog for new Weidu 243

SUPPORT is an alias for AUTHOR.
There is not much documentation of how where why to use it, though.

 


As the changelog states, it is just an alias. You can use either of the keywords, it doesn't make a difference for WeiDU internally. I guess this keyword had been requested to emphasize that AUTHOR should preferably provide a means to contact the author instead of just the author's name.

 

This is how I understood it as well. I am not sure this is how it was intended (if I am correct, this was Alien's proposal for mods that have been adopted by new modders where the original author has retired/disappeared etc).

I see a problem by removing the original author and replace it by SUPPORT. I would not want to do such a thing for any mod I currently support. The author's credits go to the original creator regardless of how much effort *Support* may involve.


In Topic: ADD_SPELL not working please help tp2 code

12 January 2018 - 10:10 AM

1) Did you level up your cleric? Spells only get added at level-up.

2) You can't control the RES of a spell added by ADD_SPELL. You copied it as sppr113,* but the game will add it in the next available sppr slot, whatever that happens to be. So to make the scroll work, you need to run RES_NUM_OF_SPELL_NAME on CLERIC_DOOM, and obtain the resulting %spell_res% variable, and then COPY and ALTER_EFFECT on the scroll to insert that variable into the resource field.

* EDIT - that might be your problem: you COPY the spell in as SPPR113, then ADD_SPELL the one from your mod folder... now, since sppr113 already exists, the ADD_SPELL must find another sppr slot.

 

 

 

1) Did you level up your cleric? Spells only get added at level-up.

2) You can't control the RES of a spell added by ADD_SPELL. You copied it as sppr113,* but the game will add it in the next available sppr slot, whatever that happens to be. So to make the scroll work, you need to run RES_NUM_OF_SPELL_NAME on CLERIC_DOOM, and obtain the resulting %spell_res% variable, and then COPY and ALTER_EFFECT on the scroll to insert that variable into the resource field.

* EDIT - that might be your problem: you COPY the spell in as SPPR113, then ADD_SPELL the one from your mod folder... now, since sppr113 already exists, the ADD_SPELL must find another sppr slot.

1) No, as indicated above, my intent is to get this on the spell selection screen before getting into Candlekeep (character creation).

 

2) When I open DLTCEP it shows SPPR112 as the last number taken, so I thought ADD_SPELL would allow the spell # SPPR113.

 

If I remove the "COPY ~modmanmod\spl\SPPR113.spl~     ~override~" line it still does not show Doom on the level 1 cleric spell selection screen during character creation, nor does it show up in game at Candlkeep.

 

Would not the way to do this be to

- create a unique level 1 spell e..g. MMDoom1.spl from the original.

- add GA_MMDoom1 to the level 1 column in the Clabpr01.2da ...04 files

?


In Topic: EET mod maintenance for converted mods

12 January 2018 - 09:00 AM

I found this in the changelog for new Weidu 243

SUPPORT is an alias for AUTHOR.

There is not much documentation of how where why to use it, though.