Ishad Nha Posted February 11, 2016 Share Posted February 11, 2016 The Geomantic Sorceror kit was inspired by Constant Gaw's Druidic Sorceror kit. I am presently trying to make that suitable for starting at any level, not just level 8. Next I will want to port it to the EE world.None of the Sorceror kits can be dual-classed. What you might be able to do is have an imaginary first class of your own choosing.If attempting a Thief -> Sorceror dual class:Game plan is to create the PC as a Sorceror. Now he won't have access to the Thieving buttons. You can alter Keymap.ini to give hot keys to the explicit abilities concerned:Thieving=KStealth=STrap Detection=NI tested this and it works in actual practice.*Set Snare ability can be added as: SPCL412 Set Snare.Backstabbing will be problematic, it could be added as an ability.Some ability to use Thief items can be given by SPCL915 HLA: Use Any Item. I have not tested this yet.*(This can be extended to other classes too:Turn Undead=TBattle Song=B)Abilities with a class level variable could be a hassle. Notional classes give no levels in the classes concerned, maybe replace the level variable with a fixed number. The notional, imaginary, dual-classing happens at a fixed imaginary level in the first class. If starting BG2, a Thief should be at level 8, so the fixed number would be 8. So you could award the Thief with ~70,000 imaginary xp as a Thief and 19,000 actual xp as a Sorceror. You could use a script to set his level to 4.Here, explicit innate abilities means abilities that must be used before they take effect, like those found in the Innate Abilities menu. Implicit abilities are always in effect. Quote Link to comment
Ishad Nha Posted February 28, 2016 Share Posted February 28, 2016 (edited) Party is now in Hell, the Geomantic Sorcerer has been working well. Druids are second-rate at everything, the presence of the GS means that I don't need one. So far the GS has not enough XP to achieve any HLAs, that will come in Throne of Bhaal. I had to alter the Harper Pin so that Neutral Good GS Jaheira could wear one, that was easy to do in Near Infinity. Edited February 28, 2016 by Ishad Nha Quote Link to comment
Graoumf Posted July 23, 2016 Share Posted July 23, 2016 Hello, It seems Ishad Nha posted a EE compatible version of Geomantic Sorcerer Kit on Sorceror's place at the enf of December. This version doesn't work for the french translation because HANDLE_CHARSETS are not used. Is it possible to update the version in order that others languages works and upload it on G3 download site? Quote Link to comment
Ishad Nha Posted July 24, 2016 Share Posted July 24, 2016 I don't speak French all that well, so the problem was not spotted by me. I know nothing about HANDLE_CHARSETS or how to properly use this function, I will need to look into this... Quote Link to comment
deratiseur Posted August 12, 2016 Share Posted August 12, 2016 Done. For the french EE version, the archive is here. Quote Link to comment
Irithylstarym Posted April 17, 2017 Share Posted April 17, 2017 Heya guys, I just installed the mod today, using the most recent version of it (http://www.sorcerers.net/community/threads/geomantic-sorceror-kit.78997), but sadly when creating a new character this kit doesnt appear and when I choose it was the kit for sorcerer in eekeeper, my character in game appears as a basic sorcerer and levels as one. Can you please help me sort this out? Quote Link to comment
Jarno Mikkola Posted April 17, 2017 Share Posted April 17, 2017 Heya guys, I just installed the mod today, using the most recent version of it (http://www.sorcerers.net/community/threads/geomantic-sorceror-kit.78997), but sadly when creating a new character this kit doesnt appear and when I choose it was the kit for sorcerer in eekeeper, my character in game appears as a basic sorcerer and levels as one. Can you please help me sort this out? This mod has not been updated to the v2.3 games, so you need to utilize the old style of making the class, aka you need to go with the instructions and not ShadowEEkeeper's way. And the game probably needs to be the IWDEE, not a BG2(EE). If it were a v2.3. it would include the ability to pick up the kit at the character creation, which needs a bit of work ... but it's not. As the IWDEE is/was Enhanced Edition v1.4. Also the fl#add_kit_ee.tpa is from v1.0.5, while the newest is v1.1.3 which should be included in the weidu.exe itself... though I haven't ever used it from there. Quote Link to comment
Irithylstarym Posted April 17, 2017 Share Posted April 17, 2017 Thank you very much for your quick reply! What do you mean by V2.3 games? The version I downloaded was uploaded on the 2017-01-06. The Geomantic Sorcerer was originally made for bg2, according to the uploader this version was updated specifically for bgee, bg2ee and iwdee. Quote Link to comment
Irithylstarym Posted April 17, 2017 Share Posted April 17, 2017 Also how do I integrate the files from v1.1.3? Bear in mind I'm a noob guy who just downloads the files and installs them Quote Link to comment
Irithylstarym Posted April 17, 2017 Share Posted April 17, 2017 It worked!!!! I followed the directions regarding the tpa from v1.1.3! Thank you so much <3 Quote Link to comment
Jarno Mikkola Posted April 17, 2017 Share Posted April 17, 2017 (edited) Thank you very much for your quick reply! What do you mean by V2.3 games? You'll notice the double dot's there in my reply, it means v2.3.67.2 or later ... as in ...67.3 or what ever it's todays. Yeah, you just needed to download the .tpa -file, extract it to the mods internal file structure where the original was and overwrite that, and then reinstall again ... and that should do some of the work.. not that that guarantees that the mod is then able to work, but... Edited April 17, 2017 by Jarno Mikkola Quote Link to comment
reallyhairydave Posted August 31, 2017 Share Posted August 31, 2017 (edited) Hi there, I've just completed a fresh install of BWP for EE and was doing my usual of adding a few mods I like that aren't in the pack, this is the only one I've had an issue with and it's one that is stumping me as all the others haven't run into this one, here's the log. I would also like to say this is one of my favorite kits and thank all of you who keep it maintained WeiDU v 24200 Log C:\Games\Steam\steamapps\common\Baldur's Gate II Enhanced Edition\setup-druidsor.exe[.\chitin.key] loaded, 1172566 bytes[.\chitin.key] 282 BIFFs, 83161 resources[./Desktop.ini] loaded, 190 bytes[.\engine.lua] loaded, 109 bytes[.\weidu.conf] loaded, 16 bytes[.\lang\en_us\dialog.tlk] 367888 string entriesChoose your language: 0 [English] 1 [Francais (Translation by zooloo of the D'Oghmatiques)] Using Language [Francais (Translation by zooloo of the D'Oghmatiques)][Francais (Translation by zooloo of the D'Oghmatiques)] has 4 top-level TRA filesERROR: problem parsing TP file [DRUIDSOR/SETUP-DRUIDSOR.TP2]: Sys_error("languages/english: Permission denied")FATAL ERROR: Sys_error("languages/english: Permission denied") WeiDU Timingsparsing .log files 0.000loading files 0.000Parsing TP2 files 0.016unmarshal KEY 0.047stuff not covered elsewhere 0.297unmarshal TLK 1.328TOTAL 1.688 Edit* Yes I know I chose French for this example however it throws out the same result either way, I was just seeing if it was just the English part that had a problem Edited August 31, 2017 by reallyhairydave Quote Link to comment
Ishad Nha Posted September 4, 2017 Share Posted September 4, 2017 Your PC seems to be a total control freak:"languages/english: Permission denied""[Francais (Translation by zooloo of the D'Oghmatiques)] has 4 top-level TRA files"That is dead wrong, there is only the one Tra file in the folder...Check the English and French sub folders of the Languages folder. There should only be one file in each.Right-click on each file and click on the Properties line of the context menu.Check that the file does not need to be Unblocked because it has come from another PC. Quote Link to comment
Dreadmaster Posted August 24, 2020 Share Posted August 24, 2020 (edited) Uncertain if anyone else has had this problem. in BGEE when I start a new game with a party of two custom characters and the second (non main character) is a geomantic sorcerer they start with an amulet of power and some other items including a bag of holding with a few real items and a lot of iconless "personal items" that cannot be moved by themselves (IE the iconless items only move when you move other items from the bag, the amulet of power that starts equipped and stuff like that move normally). If i recall correctly most of them are the items you get from making a fresh character in ToB or SoD, some of them that start in the bag are Varscona, The World's Edge, and a Sandthief's Ring. The only things I have installed otherwise are WTP Familiars (which I installed after this problem first appeared) and an edit to CLSRCREQ to make sorcerers playable by all races. This bug does not occur for the primary character, it only occurs for the 2nd player character (and maybe 3rd, 4th, etc. didn't test those) and seems to occur for any race. Edit: tested in a much more modded BG2EE, does not seem to occur. Edit2: Should also mention that I do not own SoD, realized that might be important Edited August 24, 2020 by Dreadmaster Clarity Quote Link to comment
Caedwyr Posted August 24, 2020 Author Share Posted August 24, 2020 This is an odd bug. I will take a look. Quote Link to comment
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