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Raj

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About Raj

  • Birthday 07/27/1984

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    Italy

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  1. Raj

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    What are you waiting for? On a serious note, is it really that out of SR scope to change [vanilla] creatures' abilities in order to have modded spells deal with them? Like you did for Nishruus, or the Lesser Demon Lord within IR. Edit: SR has to be installed early so SCS/Atweaks and other mods that add ability drain attacks won't be affected but that would be a first step in the right direction.
  2. Raj

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    Inspired by the the ''wtf vampires are OP'' scs2 thread, is there a way to remove ability score drains? It could be a nice feature for restoration spells.
  3. Not sure if this is material for IR, but I'd welcome a component that lowers the amount of money availabe to players, or creates some money-sink. At the start of ToB, after having forged everything I could forge, bought many items from stores with a cha 10 protagonist ( didn't swap the toons around in order to shop either ), even bought at 40k gold each the tomes from BG1 I reintroduced ( I was hoping for them to be an adequate money sink but... ) and having crafted a bunch of scrolls with the ATweaks component I am left with 200k gold. This before killing anything in WK or ToB and starting to sell the +3 gear To be fair, I'm a packrat and ended vanilla ToB with more than 1 million more than once; I almost never buy potions or scrolls either. To keep it simple maybe an option to raise Cespenar/Cromwel prices, or reduce by a % amount the value of items. Rearranging the random loot tables might be a cool thing as well.
  4. 'Cespenar can forge SoA items': I'm getting a 'no valid reply or links' error with subsequent end dialog upon the imp recognizing the Hammer of Thunderbolts ( "Hey! I know this! Famous hammer."). I have the hammer, the scroll and the gauntlets with me, lacking the belt that I randomized into ToB and have yet to find; if I drop the hammer, he notices the scroll but not the gloves and dialog doesn't crash. If I clua the belt i can then forge the Crom Faeyr. This doesn't happen with the Equalizer or the Bow of Gesen even if I lack some parts; people with the standard itemlist table might encounter this issue as well if they randomized with item loss, or if the belt has been sold/dropped/missed.
  5. Raj

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    Chant needs you to close the gap between you and enemies, that's why I see it fitting a more combat oriented cleric; I lowered SR save penalities to spells and made some effects not stackable so enemies don't end hugely doomed. I woudn't mind it being moved to level 3 btw. Ardanis, we got that but what about the luck parameter? I did some testing throwing fireballs at some poor ogre magi and noticed that they could pass concentration checks even after taking 20+ damage so that luck parameter did actually matter ( and made me turn off that component, it looked more like a ''make casting uninterruptable'' ).
  6. Raj

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    With concentration check, they have far greater chance to succeed. [ToBEx]What's the check? More specifically, what's the ''luck'' bonus?[/ToBEx] I skipped that component worried that melf acid arrow and similar spells that I ( and the AI ) use for weak dmg but spellcasting interruption become useless.
  7. It was a fresh install of SoA+ToB; I never reached the point of loading a save: just after the trailers and after clicking on one of the two icons that make you start a game ''Play ToB with the new areas and the Watcher Keep blah blah'' I had the red error message on the ToBEx console, then a window popped out with the error I copy/pasted and a ''ok'' button. Can't do anything else but clicking on that button, and that closes the executable. Beta 19 is compatible, beta 20 is not.
  8. I installed those things, clicked on ''play'', skipped the trailers, clicked on ''play tob'', got the error while loading a game, crashed.
  9. Raj

    Feedback

    Join the club SCS2 Elder Orbs: Minor sequencer 2x web. Edit: Fwiw I changed chant casting time to 2 - mostly for standardization, spell level = casting time for almost all spells, with the notable exceptions everybody knows - and never regret it: with longer time priests always get interrupted or I felt that they were wasting their limited combat prowess. SCS AI casts prayer istantly during the prebuff routine, or tries to cast it during the battle effectively wasting a round so there is no middle ground. Cool thing about SR is that it's heavily customizable w/o crippling the AI, that's why I have my 'own' SR and stopped posting feedback here, nonetheless I appreciate all your work. Which of TB#Tweaks does SR include? Imprisonment/FtS/Nature's Beauty?[/]
  10. 19. (But if you have a newer version, SCS2 won't overwrite it.) assertion failed in CRuleTables.cpp at line number 5655 Quick test, quick crash. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0020 ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0020 ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v17
  11. What if I want to install some of the optional components from ToBEx? Up to which beta version of ToBEx is SCS2 installing all of the core components?
  12. Sry my bad, I was trying to install a sort of 6.1,5
  13. Latest hotfixes cause installation failure ( weidu mode 2 ): ERROR: No translation provided for @1393 This is from in-game @1394="Herrrm...well, my village is in dire need. I'll tell you what...if you end the murders, I will give you a magical item that belonged to our first ranger protector." @1395="As agreed, here is the item of my ancestor ranger...I assure you it is most strongly bound with magic!" @1396="In fact...I have an item from an ancestor of mine... once the ranger protector for Imnesvale. It is bound with magic as strong as any." @1397="I am not sure if the item will be of any use to you. Errrm...is...is this enough of a reward? I suppose I could offer you some amount of gold, as well..." @1398="I will offer you the same as the knight... a fine magical item that belonged to my ranger ancestor! Plus gold, if you require. Will you help us?" @1399="Not so fast. The money you gave me before was an advance only. I expect more than some aged item. Pay me now before I become angry." looks like @1393 is meant to be some reply to the Umar mayor because in weidu_action: ... ACTION_IF "%Target%" STRING_EQUAL_CASE uhmay01.fl AND FILE_EXISTS_IN_GAME "%Item%.itm" AND (BG1 = 0 OR BGT = 1) BEGIN OUTER_SPRINT FLITEM leat14 COPY_EXISTING uhmay01.dlg override DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY CASE_INSENSITIVE EVALUATE_REGEXP ~\"%FLITEM%\",\(.*\),[0-9]+,[0-9]+,[0-9]+~ ~"%Item%",\1,%Charge1%,%Charge2%,%Charge3%~ COMPILE_D_TO_DLG BUT_ONLY OUTER_SPRINT say1 @1394 OUTER_SPRINT say2 @1395 OUTER_SPRINT say3 @1396 OUTER_SPRINT say4 @1397 OUTER_SPRINT say5 @1398 OUTER_SPRINT reply1 @1399 OUTER_SPRINT reply2 @1393 ACTION_IF VARIABLE_IS_SET $uhmay01_say1("%Item%") BEGIN ...
  14. This is the relevant bit in my custom weidulocation if it may helps: w1 5 templemess.fl blank w8 Temple reward, special treatment necessary w2 5 chapter3.fl blank w39 a named vampire or shadow thief during chapter 3 w3 5 tolger.fl blank w1c w4 5 uddrow24.sto ar2200 x w5 5 ribald3.sto ar0702 x w6 5 samia1.fl ar1202 w10 w7 5 ribald3.sto ar0702 x Ribald's special wares checking with infinity it sounded like he had to drop sper10.itm (tolger2.cre had it) shld24 blank ribald.sto 5 01 x bow13 blank ar2602.are 5 02 i2c bow10 blank ar1202.are 5 03 i27 helm07 blank blank 5 04 i3d sper10 blank uddrow23.sto 5 05 x slng06 blank ar2101.are 5 06 i2d scrl07 blank ribald.sto 5 07 x x2 bow14 bow06 beast.cre 5 08 i2a belt06 blank ribald.sto 5 09 x clck15 blank trmer04.sto 5 10 x clck16 blank blank 5 11 x clck17 blank uddrow23.sto 5 12 x shld22 blank uddrow23.sto 5 13 x brac06 blank obshal01.cre 5 14 i21 leat17 blank ribald.sto 5 15 x armor deep night sw1h52 blank ar2209.are 5 16 i82 scimitar +3 water edge You got mail.
  15. The dao in Trademeet doesn't drop any item if killed ( while in vanilla you can refuse to do the quest, kill the dijnni and still get rashad's talon ); giving him the rakshasa head works. I have a feeling the same issue can be true for Tolgerias, as I didn't give him Valygar body but killed him in the planar sphere and he only had a couple scrolls.
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