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Future tweak ideas - post 'em here


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#136 Jarno Mikkola

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Posted 15 September 2018 - 06:27 AM

One should never even try to do this:

COPY_EXISTING_REGEXP GLOB ~^.+\.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
...
COMPILE_BAF_TO_BCS
BUT_ONLY

Use:
COPY_EXISTING_REGEXP GLOB ~^.+\.bcs~ ~override~
DECOMPILE_AND_PATCH
...
END

BUT_ONLY


Edited by Jarno Mikkola, 15 September 2018 - 06:33 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#137 DavidW

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Posted 15 September 2018 - 06:36 AM

Whats the advantage of doing this over just disabling the mechanical effects of the difficulty slider, either through the gameplay screen in EE or via ToBeX?

#138 Jarno Mikkola

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Posted 15 September 2018 - 06:52 AM

Whats the advantage of doing this over just disabling the mechanical effects of the difficulty slider, either through the gameplay screen in EE or via ToBeX?

The creature damage... as in the normal game, the difficulty slider alters not just the general hardship of the opponents, and thei AI, but they also get a bonus damage for a reason explained in the slider.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#139 DavidW

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Posted 15 September 2018 - 07:49 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

#140 agris

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Posted 16 September 2018 - 04:25 AM

Another IWD(EE) suggestion:

Add Joluv and Deidre (the bg2 bonus merchants) to Kuldahar / Lonelywood.

Also, options to un-gate Orrick’s inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.


Edited by agris, 16 September 2018 - 06:02 AM.


#141 Jarno Mikkola

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Posted 16 September 2018 - 04:51 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

In the original games, independently ? ... you might do that with ToBEx, but we are talking about a vanilla game. Not ToBEx with the_bigg_tweaks(or another mod, as if memory serves, ToBEx didn't feature this alone... without specific .ini option hidden inside the mod folder requiring modification before mod install). Which was later refined into a EE in game option... yes, we are talking about the double damage with criticals.

Also, options to un-gate Orrick’s inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.

One could do this to all the merchants, aka read the how many scrolls a store sells and set it to say 5. That should be enought to allow a memorization + few scroll usages. Couple that with the store prices not altering with the amount... seems good.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#142 DavidW

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Posted 16 September 2018 - 08:43 AM

Creature damage is one of "the mechanical effects of the difficulty slider". You can turn it off.

In the original games, independently ? ... you might do that with ToBEx, but we are talking about a vanilla game. Not ToBEx with the_bigg_tweaks(or another mod, as if memory serves, ToBEx didn't feature this alone... without specific .ini option hidden inside the mod folder requiring modification before mod install). Which was later refined into a EE in game option... yes, we are talking about the double damage with criticals.


It's really trivial in ToBEx, but I take the point that if you're neither using ToBEx nor on EE, this serves a purpose.

#143 subtledoctor

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Posted 16 September 2018 - 09:57 AM

Another IWD(EE) suggestion:

Add Joluv and Deidre (the bg2 bonus merchants) to Kuldahar / Lonelywood.

Also, options to un-gate Orricks inventory while optionally giving him more copies of spells would both be nice options to have. He only sells a single scroll of each spell.


For IWDEE, the "House Rules" mod does both of these things already.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#144 agris

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Posted 16 September 2018 - 05:11 PM

Thanks subtledoctor.

#145 DrAzTiK

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Posted 19 September 2018 - 02:19 AM

there is 2 components from TOBEX  that would be  nice to be present in BG EE :

 

  1. ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0026
  2. ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0026


#146 Greenhorn

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Posted Today, 02:24 AM

Although it is not primary aim of this mod I think it would be good idea to tweak some weapons the way p5tweaks change spears for example. I, for one never understood purpose of bastard swords and distinction between them and long swords. Former are 2.5 times heavier and much slower and all they got to their advantage are 1 more minimal damage!? I propose to change them to have 4d2 damage instead of previous 2d4, after all it is a broad sword, designed for heavy damage, trademark weapon of knights. Following this two handed swords should have 1d12 or even better 2d6 damage ( I think 2d5 can't be implemented ). Halberds should be able to switch to piercing/slashing damage in noEE games the way it was implemented in Enhanced games ( I believe IR implemented this at one point but it become deprecated when EE games showed up ). I especially hate fact that flails and maces have exactly the same type and base damage. There are absolutely no reasons to use flail EVER when compared to morning star and mace ( obviously this goes only for normal, non magic weapons of course  ;) ). In this case maybe it wouldn't be bad to change it's base damage to 3d2+1 ( if possible ) because it is heaviest blunt weapon designed for brutal attack and massive damage in Middle ages.   


Edited by Greenhorn, Today, 02:36 AM.


#147 Arthas

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Posted Today, 03:40 AM

Can you make it so that he only takes 1*ankheg or add some options to sell a certain numbers for a fixed price?

Alkso the option to sell him the Ankheg for 1000 should be removed after the first time you ask him, or just added to work if you have charisma 19.

Edit: by the way, I'm talking about the beregost smithy inside Baldur's gate 1 that makes ankheg armor for you or buy them from you. This guy: http://forgottenreal.../Taerom_Fuiruim





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