Adventurer gets the shaft?
Posted 24 April 2011 - 03:06 PM
What i suggest is something that allows the adventurer to fight or stay unharmed. Your telling me that an adventurer gets no bonuses to ac or thaco and he survives as a utility thief? It just doesnt make sense.
As an "adventurer" would need to know a bit about everything, I would suggest adding a +1 to AC every 6 levels starting at lvl 2. That way, he can at least survive much more than just being a tech nut.
Posted 15 February 2013 - 01:46 PM
Frankly, since the penalty (no backstab) creeps into Swashbuckler territory just as your proposed bonus does, what I would really like to see is, allow Adventurers to backstab, but don't allow them to set traps.
Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE
Posted 15 August 2013 - 09:36 AM
Reply to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users