Valth Posted December 12, 2010 Share Posted December 12, 2010 I wanted to try this mod and its romance but I do not want to wait around for the talks to come naturally, what is the console code I need to put in? I have been trying CLUAConsole:SetGlobal("G#TF.TYRISROMANCE","GLOBAL","1") but that is not working. Link to comment
Grim Squeaker Posted December 12, 2010 Share Posted December 12, 2010 That should work fine. If it's not working then either: a) The next talk fires on rests. Try resting. b) You've killed the romance. Check CLUAConsole:GetGlobal("G#TF.TyrisRomanceActive","GLOBAL"). As long as that doesn't return 3, you're good. If it returns 0, then you haven't started the romance, which will happen if you're not male and either a human, elf or half-elf. c) You've reached the end of the SoA content. Float your cursor over her portrait and type CLUAConsole:GetGlobal("G#TF.Lovetalk","LOCALS"). If it returns 47, you're at the end of the SoA content. Link to comment
Valth Posted December 12, 2010 Author Share Posted December 12, 2010 No, I have checked the romanceactive and it says it is at 1, tried resting and it doesn't send a new talk, and the lovetalk is at 23, and if I play the game normally I am getting the lovetalks. Link to comment
Pretsal Posted March 16, 2011 Share Posted March 16, 2011 CLUACommand: AdvanceRealTime (50000) Should advance the timer to skip from the end of one LT to the beginning of the next Link to comment
Guest DatMadGuy Posted September 17, 2011 Share Posted September 17, 2011 A related problem of sorts here. I've already played through all of SoA up to my second visit to Bodhi. Now, as I kind of don't want to miss out on the drama associated with the vampiress and my love interest I want to make sure my romance is advanced as far as need be (not to mention the game is almost over at this point). I've read all of the above posts and tried out the solutions to no avail. CLUAConsole:SetGlobal("G#TF.TYRISROMANCE","GLOBAL","1") doesn't do anything except show up in the console log CLUAConsole:GetGlobal("G#TF.TyrisRomanceActive","GLOBAL") returns "1" CLUAConsole:GetGlobal("G#TF.Lovetalk","LOCALS") returns "20" (might just be me, but that doesn't seem very far) CLUACommand: AdvanceRealTime (50000) returns the following lines: CLUACommand: AdvanceRealTime (50000) lua: indexed expression not a table Active Stack: Active Stack: Up until the current lovetalk the relationship seemed to develop with a pleasing pace that kept in step nicely with my playthrough speed. Then suddenly they stopped and I only really got something out of Tyris via flirts or triggered interjections during certain events. I swear, it must all be that damn dwarf's fault. "Tight one" my ass! I mean... forget what I said... Any help would be appreciated. Link to comment
Guest Guest Posted September 17, 2011 Share Posted September 17, 2011 A related problem of sorts here.I've already played through all of SoA up to my second visit to Bodhi. Now, as I kind of don't want to miss out on the drama associated with the vampiress and my love interest I want to make sure my romance is advanced as far as need be (not to mention the game is almost over at this point). I've read all of the above posts and tried out the solutions to no avail. CLUAConsole:SetGlobal("G#TF.TYRISROMANCE","GLOBAL","1") doesn't do anything except show up in the console log CLUAConsole:GetGlobal("G#TF.TyrisRomanceActive","GLOBAL") returns "1" CLUAConsole:GetGlobal("G#TF.Lovetalk","LOCALS") returns "20" (might just be me, but that doesn't seem very far) CLUACommand: AdvanceRealTime (50000) returns the following lines: CLUACommand: AdvanceRealTime (50000) lua: indexed expression not a table Active Stack: Active Stack: Up until the current lovetalk the relationship seemed to develop with a pleasing pace that kept in step nicely with my playthrough speed. Then suddenly they stopped and I only really got something out of Tyris via flirts or triggered interjections during certain events. I swear, it must all be that damn dwarf's fault. "Tight one" my ass! I mean... forget what I said... Any help would be appreciated. Remove the spaces from the AdvanceRealTime(#) command. Link to comment
Guest DatMadGuy Posted September 17, 2011 Share Posted September 17, 2011 As in "CLUACommand:AdvanceRealTime(50000)"? If so, I already tried that. The game returns the same lines as with spaces. Link to comment
Guest Guest Posted September 17, 2011 Share Posted September 17, 2011 As in "CLUACommand:AdvanceRealTime(50000)"? If so, I already tried that. The game returns the same lines as with spaces. Oh, it should be CLUAConsole, not CLUACommand. Link to comment
Guest DatMadGuy Posted September 17, 2011 Share Posted September 17, 2011 Heureka! That did the trick. My thanks. Link to comment
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