So, anyone tried on BG2:EE yet? How horribly does it break?

BG2:EE
#2
Posted 30 June 2014 - 12:28 PM
I did now. Installed on both EE & EE2, works fine, descriptions are correctly updated as well. Just update your Weidu to 236 so setup can find game directory.
You might want to tweak Dwarven Defender kit; even if it's outside the mod's scope; since he can gain >100 DR with non-modified FP&PS install.
#3
Posted 30 June 2014 - 12:41 PM
Thanks. Better take a look at that, yes... my kludge tries to limit resistances to =<100, but I'm not too confident about how well it works.
#4
Posted 30 June 2014 - 01:26 PM
Welcome back, erik. May I interest you in updating L1NPCs for EE while you're at it?
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett
#5
Posted 01 July 2014 - 08:56 AM
Hah! Good luck with that, old half-orc. Not been fireballed by the local adventurers yet?
#6
Posted 01 July 2014 - 10:38 AM
Hah! Good luck with that, old half-orc. Not been fireballed by the local adventurers yet?
Yes, but fortunately my fire resistance is rather high (asbestos hide).
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett
#7
Posted 01 July 2014 - 10:52 AM
The Level1NPCs for EE's is a harder nut to crack, as my eyes get glazed over somewhere between the .tp2 file line number 1 and 1000, of the total 18764 lines. I even ones went so far as to make the mod partially compatible with the Classic Adventures Total Conversion mod, of course then the rest of the mod didn't work(in the non-CA NPCs), but that didn't matter for the time being and I wanted to change one characters class, also I had no intention to publish it, and I gave all the data that I gathered for that to the possible audience.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.
#8
Posted 18 July 2015 - 02:26 PM
I took it upon myself to update it for EE;
http://forums.beamdo...nd-bg2-ee?new=1
All the new armours I know of should get patched now and it'll update the spells SCS implements to handle pre-casting.
Hope you don't mind erik and feel free to ask for it back if you want.
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