Ankhesenpaaten Posted February 18, 2015 Share Posted February 18, 2015 Uh, actually I AM having the error of the name! Even the boy who shows up to give Keldorn a message has "Romance is available to..." as his name. I just thought it was my monster of an installation (again!). I haven't yet had the others, yet I also haven't had a Cleric pc. And I'm SO GLAD you found the artist! I know the first time I tried I managed to miss him, too, but I think it was because I went upstairs instead of down. Link to comment
jastey Posted February 18, 2015 Author Share Posted February 18, 2015 Thank you for the name bug, that's probably easy to fix as it sounds like the wrong string gets assigned to the character upon install. EDIT: Argh, this is worse than i thought. You'll encounter more of these setup lines in your game, although they should not prevent you from finishing the quest. Stupidity on my part! Stargazer: Do you have other mods installed? I never heard about Paladins getting turned by the cleric spell, that is weird. What kit is your PC? Link to comment
Nilfalasiel Posted February 18, 2015 Share Posted February 18, 2015 I read somewhere that Evil Clerics *can* turn Paladins, and there was a warning not to use the ability if you have Viconia and Keldorn in the same party. But it shouldn't be a problem if your PC isn't Evil. Link to comment
Stargazer Posted February 19, 2015 Share Posted February 19, 2015 OK! Sorry for the last report, I've uninstalled Keldorn Romance just to see if the Turning bug is occuring because of the Romance Mod, He paniced anyways, so I assume It's not the Mod's issue. I have quite few mod installed, but since it's not deadly matter, I will just play alone. And Thank you Nifalasiel for the information. My Cleric is Lawful Good, but maybe that's not causing the problem. Thanks again! Will report any furthur issue arises, so far it's working great!!! :-) Link to comment
Caeria Posted February 19, 2015 Share Posted February 19, 2015 Hi! This mod was working very well for me, until it apparently stalled at LT 11. Is this normal, or is there some condition that needs to be fulfilled before it will proceed? I've noticed no one else mentioning this problem so it could just be my install. Link to comment
jastey Posted February 19, 2015 Author Share Posted February 19, 2015 What exactly do you mean with stalled at LT 11. What was the last LT you had? What is your variable "B!KelLT" and "B!KeldornRA" at? In which chapter are you currently? Link to comment
Caeria Posted February 19, 2015 Share Posted February 19, 2015 The B!KelLT variable is at 11 and the B!KeldornRA variable is at 1. I'm in chapter six, so maybe I needed to be in chapter 2 or 3? I'm not sure. Link to comment
jastey Posted February 19, 2015 Author Share Posted February 19, 2015 Ah. got it. The next talk is supposed to happen at rest at an inn, but after the timer expired (I guess that is true in your case). If you are in chapter 6, you are fine. One of the inns in question are: AreaCheck("AR0021") // Crooked Crane, 1st floor AreaCheck("AR0313") // Sea's Bounty, 1st floor AreaCheck("AR0406") // Copper Coronet AreaCheck("AR0509") // Five Flagons, 1st floor AreaCheck("AR0513") // Delosar's, 1st floor AreaCheck("AR0522") // Five Flagons, 1st floor (stronghold) AreaCheck("AR0704") // Mithrest Inn AreaCheck("AR0709") // Den of the Seven Vales AreaCheck("AR1105") // Imnesvale Inn AreaCheck("AR1602") // Vulgar Monkey AreaCheck("AR2010") // Trademeet Inn Link to comment
Caeria Posted February 19, 2015 Share Posted February 19, 2015 Perfect, it's proceeding now. I'll probably use the console to advance the talks faster, but you really did a good job with the mod as it seems to be working properly and berelinde's writing is lovely as always. Thank you! Link to comment
jastey Posted February 20, 2015 Author Share Posted February 20, 2015 Great! Thank you for the kind words! Link to comment
Caeria Posted February 22, 2015 Share Posted February 22, 2015 Ok, finished the game with the mod and as far as I can tell everything is working perfectly except for the already mentioned name error. Really nice work!~ Link to comment
Stargazer Posted March 6, 2015 Share Posted March 6, 2015 Successfully finished the game!! (To TOB ending ofcourse!) Wish the epilogue was longer though...great mod! and really enjoyed it!! :-) Thank you so much for taking all the effort to making it for EE alive! Link to comment
jastey Posted March 6, 2015 Author Share Posted March 6, 2015 Thank you for the feedback and the kind words! Link to comment
Graoumf Posted June 12, 2015 Share Posted June 12, 2015 Is there a forum and download section planned for this mod? Link to comment
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