I'm looking for the forums opinion, which of these innate abilities would be most useful, but not broken?
1. May cause fear at will
FEAR: All enemies within visual range of the character are shaken and suffer -2 penalty to morale, saving throws and THAC0 for 1 turn (Save vs. Paralyzation negates).
2. May cause fear once per day
FEAR: All enemies within visual range of the character are shaken and suffer -2 penalty to morale, saving throws and THAC0 for 1 turn.
3. May cause fear at will
FEAR: All enemies within visual range of the character are shaken and suffer a -4 penalty to morale.
4. May cause fear once per day
FEAR: All enemies within visual range of the character are shaken and suffer a -4 penalty to morale.
5. May cause fear one per day
FEAR: All enemies within visual range of the character are shaken and suffer ill effects based on the character's level.
6th - All enemies suffer -2 penalty to morale, to hit and damage rolls, and saving throws for 1 turn.
12th - All enemies suffer -3 penalty to morale, to hit and damage rolls, and saving throws for 1 turn.
18th - All enemies suffer -4 penalty to morale, to hit and damage rolls, and saving throws for 1 turn.