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IWDification Returns with a Shiny New Beta


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#31 Luke

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Posted 23 August 2018 - 12:25 AM

 

I don't understand why in your mod (Scales of Balance) you patch both the CLABTHxx tables and the .CRE files with spellstate 252..... Why not just the CLABTHxx tables for example? I mean, if a .CRE is coded as a Thief (or kitted Thief), it should automatically receive the spellstate once it reaches the appropriate level.....


They have a "level" stat coded in, but they never level up, and they don't have any CLAB effects applied to them.  So for the PC & co., they can get Evasion from the CLAB table.

 

I see, thanks for clarifying.


Edited by Luke, 23 August 2018 - 12:29 AM.


#32 Luke

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Posted Yesterday, 11:43 PM

SCS AI component, notably, does apply CLAB effects to enemy .CRE files.  (Sometimes too much, but that's another discussion.)  But i don't want to rely on SCS.

Fun fact: it seems SCS fails to apply that opcode ---> I mean, everything is fine but the special field: it is set to 0 (IWD mode) instead of 1 (IWD2 mode)........

 

Guess we need to make a little patch that should go right after SCS........


Edited by Luke, Today, 12:27 AM.




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