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JosephJohnson

Member Since 13 Sep 2010
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In Topic: Cure/Cause Wounds & Regenerate Wounds

22 May 2012 - 05:45 PM

This sounds really good for further differentiating Druids and Clerics. I agree with Kalindor and others that Clerics should have Regeneration removed. I know what you said about SCS but you also said roleplaying be damned was blasphemy. hehe Honestly it isn't that important for Clerics to have it removed though, mostly for flavor and consistency.

Cause Wound spells have always been useless to me. Honestly, the only way I'd ever consider using them is if the amount of damage was the same as its respective cure spell but then that might me overpowered.

In Topic: SR v4 (detailed list of changes - ongoing update)

18 May 2012 - 01:20 PM

Well my main gripe with good clerics having animate dead replaced with a repulse undead spell is that there's already so many other spells that do the same thing. Not to mention turn undead which is like an all in one anti undead spell. I can see why you guys think it should be removed though.

I was under the impression call lightning did 3d6 per bolt, with an additional round for every 4 levels? If it is 30d6 max damage then yeah I'd say that isn't underpowered at all. lol By the way I don't have either of the games installed right now so I'm most likely wrong.

The Divine Smite sounds good. The reason I say it should affect everyone not of the clerics alignment is because I remember Holy Smite/Unholy Blight's damage never affecting my PC in BG1 ( my characters are always true or chaotic neutral) which made some fights really easy (Bassilus, the bounty hunter in the inn, the cousin of the berserk commander etc.)

In Topic: SR v4 (detailed list of changes - ongoing update)

18 May 2012 - 12:47 AM

Animate Dead
I don't really see why calling the dead to aid you is such an evil thing to do. Demon Knights on the other hand......
Removing them both from good priests is a good idea only if you can find a suitable good summon to replace them. Otherwise they should stay as is, roleplaying be damned. Besides, a player could always CHOOSE to not use these spells.

Break Enchantment
Removing charm sounds great.

Call Lightning
I think it's underpowered. Even though it's only a third level spell it was a druid's main damaging spell for a long time in the vanilla game. I say the damage should be increased at the cost of rounds of duration.

Dispel Magic
I don't like capping it but I guess it wouldn't be so bad.

Gust of Wind
Yes move it down a spell level.

Holy Smite
I don't see why it shouldn't do full damage to all non good alignments. Same for unholy blight.

Storm Shield
Sounds really neat.

In Topic: New Divine Spells for v4

14 May 2012 - 02:05 PM

Longstrider sounds really useful.

Bane as well.

In Topic: SR v4 (detailed list of changes - ongoing update)

13 May 2012 - 05:22 PM

Magical Stone spell needs more damage, like 1d6+3. Also improving the speed factor so you can attack faster. If not then at least up the amount to 20.

I never used strength of stone but I can definitely see how a movement rate decrease would be annoying. I say do away with it completely.