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Tutu/BGT Area Map & List


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#16 cmorgan

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Posted 06 December 2006 - 12:42 PM

Miloch, wicked cool :p

And helpful... I was looking for this last night when integrating Xan into BG1 NPC, and now i can do the job right without bothering pro5, Chev, Sir BillyBob, or Ascension64!
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#17 berelinde

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Posted 14 January 2007 - 01:46 AM

In a way, secrecy is preserved. Finding this list is a pain in the neck.
Must. Write. Faster.

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#18 berelinde

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Posted 19 February 2007 - 04:57 AM

Can we please have this stickied? Pretty please?
Must. Write. Faster.

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#19 cmorgan

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Posted 19 February 2007 - 06:30 AM

Thy wish is my command, M'lady.
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#20 berelinde

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Posted 19 February 2007 - 06:49 AM

Thanks! Already, you've made my life easier.
Must. Write. Faster.

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#21 Guest_Jinnigan_*

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Posted 26 December 2007 - 01:14 PM

is there a similar list for Baldur's Gate II? I'm looking specifically for the BGT area code for Brynnlaw

#22 Kulyok

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Posted 27 December 2007 - 11:34 PM

http://iesdp.gibberlings3.net is your friend.

#23 Ascension64

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Posted 28 December 2007 - 06:49 AM

is there a similar list for Baldur's Gate II? I'm looking specifically for the BGT area code for Brynnlaw

No difference between BG2 and BGT for BG2 areas. Most cheat sites for BG2:SoA will give you full area listings as well.

#24 WizWom

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Posted 28 December 2007 - 01:17 PM

Well, since Jonathan NPC is at the moment very sparse:

Feldpost's Inn FW3351 - NPC spawn script [PartyRested() trigger]

#25 Qwallath

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Posted 15 March 2008 - 12:10 PM

At the moment, I have FW1906 (Tent3 in the Bandit Camp) planned as the 'prison' location for my Fallen Paladin NPC Mod.

Not that it would be a really big problem for other mod characters to be added there, by the way, as long as they wouldn't be bothered by the presence of a couple of bandit guards.

#26 jastey

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Posted 17 March 2008 - 01:16 AM

Updated my above post to BGQE.

#27 Choo Choo

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Posted 27 April 2008 - 03:00 PM

FW3200 (High Hedge) - replaces the linkings to the abandoned house.
FW3201 (Abandoned House) - Um, replaces it.
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#28 Miloch

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Posted 01 May 2008 - 11:50 PM

FW3200 (High Hedge) - replaces the linkings to the abandoned house.
FW3201 (Abandoned House) - Um, replaces it.

These are both on the list already. Or are you using them for a mod?

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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#29 berelinde

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Posted 01 May 2008 - 11:56 PM

She's using it for a mod.
Must. Write. Faster.

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#30 Chev

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Posted 27 April 2009 - 12:58 PM

....

Thanks Miloch!!!

I use this map alot!



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